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How People Really Hold and Touch (their Phones)

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Information about How People Really Hold and Touch (their Phones)
Technology

Published on February 6, 2014

Author: shoobe01

Source: slideshare.net

Description

Presented at ConveyUX in Seattle, 7 Feb 2014

Despite decades of research and years of us all carrying a touchscreen mobile handset around, there’s a lot of myth, disinformation and half truth about how they work, and how best to design for touch.

Steven has evaluated dozens of studies and performed some of his own to find out how your users really grasp their phones, and how to make touch targets that work reliably.

In this popular talk, you will find out how humans interface with touchscreen mobile devices, and how you can start to apply this information to your designs today.

You will learn:
- How users really hold their phones. Many different ways it turns out, and varying depending on how they expect to interact.
- About reach and obfuscation, so you can put actions in the right location, and information so it will be visible.
- How touchscreens work, so you can account for limits of the technology.
- About interference, and that errors happen, so you can make plans to prevent them from being catastrophic.
- How people see, perceive and target so you can pick type and target sizes that work for your users.
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How People Really Hold and Touch (their phones) @shoobe01 #ConveyUX 1

We are outnumbered. 2

More mobiles than computers. 3

80% growth in 2013. 4

Users prefer mobile. 5

Design for mobile. 6

What we used to know: 7

What we used to know: 44 px 8

But now we know for real. 9

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1,333 19 120,626,225 651 11

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• Visible Target • Fingers • Touch Target Size • Interference 23

Visible Target 24

• Attract the eye • Afford action • Readable • The right size 25

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(3438)(l V= ) d 27

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Fingers 30

Fingers get in the way. 31

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Nothing below the target. 34

Touch Target Size 35

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Interference 37

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Avoid the edges. 39

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Design by zones. 42

1. 2. 3. 4. 5. 6. Content in the middle Room to scroll Whole line selection Few common controls Plenty of space Simple tabs 43

Work at scale. 44

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Check at scale. 46

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Steven Hoober steven@4ourth.com +1 816 210 0455 @shoobe01 shoobe01: www.4ourth.com 49

Appendix: Technology of Capacitive Touch & Other Sensing 50

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Capacitive Touch Screen 55

Gesture Proximity Light level Light color Cover sensor Capacitive Touch Screen Gryosensor Accelerometer 56

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Programming Touch Events 59

Contact me for consulting, design, to follow up on this deck, or just to talk: Steven Hoober steven@4ourth.com +1 816 210 0455 @shoobe01 shoobe01 on: www.4ourth.com 60

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