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Hackathons in society #cpbr10

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Information about Hackathons in society #cpbr10

Published on February 13, 2017

Author: NickvanBreda

Source: slideshare.net

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1. HACKATHONS IN LEARNING NICKVAN BREDA 24H EDUCATION HACKATHON @nickvbreda – Nickvanbreda.com |Trendwatcher & Hackathon Organizer | Innovation Evangelist JackYoung Network Group | Co-organizer Campus PartyThe Netherlands

2. TODAY…. • We will discuss what a hackathon is... OVERALL • Why I started participating and organizing hackathons… PERSONAL • Why you should consider organizing a hackathon… ORGANIZATIONAL • What type of hackathon is right for your challenge… FORMAT • What are key resources to make it a success… RESOURCES • Who can help and support your hackathon... SUPPORT • When to organize one… TIMING • How to apply it in Education… START • Q&A QUESTIONS

3. Corporate | Society| Student | International Hacks https://www.youtube.com/watch?v=qsZneoXRibc

4. SETUP #1:WHAT,WHY &WHO?

5. WHY? http://www.oxfordmartin.ox.ac.uk/publications/view/1314

6. NEW ECONOMY = NO NEED FOR ORGANIZATIONS + + = Abundance

7. THE AVERAGE LIFESPAN OF A FORBES 500 BUSINESS In 1920 = 67Years In 2017 = 15Years Source: Richard Foster ,Yale University

8. The post-normal era

9. FUTURETRIBES ® •FLAT •SELF ORGANIZED •PURPOSE DRIVEN

10. WE ARETHE FIRST GENERATIONTHAT HASTO DEALWITHWORLD PROBLEMS

11. FROM ACTIVIST ----------TO PRACTIVIST Become a Changemaker Today: bit.ly/joinu30change Personal change Group/Organizational change System Change

12. My why? How?What? WHY?To much people die before the have lived towards their passions. “I am here to reduce the people that have a job that drains their energy and doesn’t drive any passions or ambitions they have” HOW? By organizing impact events like hackathons & creating self-organized learning platforms “I offer people with dreams a place where they can teach themselves the 21st century skills making them independent and able to create their own jobs”. WHAT? “Before I become 30 years old I will train 1 million people in how to turn their ideas, curiosity and passion into jobs”. VISION: to prepare and lead a society of changemakers that are able to create new jobs, tackle world problems and find purpose in their life & work. Personal > Group > System

13. RUNESCAPE 2001- 2012

14. 1st Campus Party Europe in NL &Young Creator of the year Coordinated 27 Hackathons in 4 Days Solving 10/17 Global Development Goals Check http://nl.campus-party.org/challenges VOTE 4 ME  OBRIGADO http://youngcreators.co/award

15. IN NUMBERS -THE PROBLEMS I’M TACKLING • 87% of todays’ employees don’t do work they are intrinsically motivated about. • 74% of people under 20 play games of which many are not motivated to go to school • 1,7 million Dutch citizens are lonely, 3x as much as in 2001. • Over 85% of entrepreneurs have intrinsically decided to become one.

16. HIGHLIGHT: INDIVIDUALISATION “Mensen die aangeven zich eenzaam te voelen, hebben vaker weinig contacten met vrienden en hebben vaker gezondheidsproblemen dan mensen die zich niet eenzaam voelen.” > LONELY PEOPLE DIE 15YEARS EARLIER, COSTS +-40M ANNUALLY “Daarbij participeren eenzamen minder in de samenleving. Ze doen bijvoorbeeld minder vrijwilligerswerk en doen minder vaak mee aan activiteiten van verenigingen.” – CBS > RETURN +-0% stamboomrealisatie.strikingly.com

17. GAMERS & EDUCATION > HIGHLY MOTIVATEDTOTACKLE GREAT CHALLENGES TOGETHER Source: https://www.youtube.com/watch?v=lpet4TJi41A

18. Time to use gamification to solve these challenges Aid (6) Arms Control (7) Biodiversity (9) Causes of Poverty (14) Climate Change and Global Warming (32) Corporations (13) Environmental Issues (50) Fair Trade (5) Food and Agriculture Issues (26) Food Dumping [Aid] Maintains Poverty (3) Free Trade and Globalization (14) G8: Too Much Power? (4) Genetically Engineered Food (10) Geopolitics (45) Health Issues (15) Human Population (7) Human Rights Issues (11) International Criminal Court (6) Refugee Crisis (3) Natural Disasters (6) Nuclear Weapons (5) Sustainable Development (13) Third World Debt Undermines Development (11) Trade, Economy, & Related Issues (67) http://www.globalissues.org/issue - HACKATHONS (24h+) - MAKATHONS (4-24h) - IDEATHONS (4-8h)

19. RESOURCES

20. PROJECTTEAM - VISIONARIES: People/ambassadors with a mission & vision to solve a personal, group, organization or system problem - EVENTPLANNERS: People who can plan & organize assets - SALESPERSONS: People who can negotiate - MAKERS:Who understand & mentor the participants - FIELDEXPERTS:Who can support during and after the event

21. HACKATHON HUBS & LOCATIONS

22. HOSTING PARTNERS

23. MENTORS & JURY

24. MENTORS & JURY • DECIDE ATHEME &TECHONOLOGIES • SEEK FOR INTERNAL & EXTERNAL EXPERTS/INFLUENCERS INTHAT FIELD #twitter #FBGroups #LinkedIn • INVITETHEM OVER AS A MENTOR &/OR JURY ASK4BIO • DECIDETHE KEYMETRICS |WHEN ISTHE HACKATHON A SUCCESS? • GIVETHEM A STAGE – LETTHEM PRESENT ABOUTTHEIR KNOWLEGDE • LETTHEM INVITETHEIR CONNECTIONS • THREATTHEM WELL!

25. FINANCIAL PARTNERS • WHO’s PROBLEM AREYOU SOLVING? • WHAT ISWORTH ITTOTHEM IN: - Marketing - Branding - Recruitment - Innovation development - Learning & Development • CREATE PERKS & NEGOTIATE A DECENT PRIZE

26. COLLABORATION PARTNERS

27. COMMUNICATION • WHERE IS OURTARGET AUDIENCE? • WHAT LANGUAGE DOTHEY SPEAK? • HOW DID OTHERS ENGAGE WITHTHEM SUCCESFUL? • WHAT ARETHEIR INCENTIVESTO COME? • HOWTO HELPTHEMTO A NEXT LEVEL? Young Creators analyzed via tools like Grytics.com http://bit.ly/HacksNL

28. WHO &WHEN? • NOT: DURING EXAMS • NOT: DURING FESTIVE DAYS • NOT:WHENTHERE ARE OTHER HACKATHONS OR BIG EVENTSTHEY LOVE • GOOD: RIGHT AFTER EXAMS • JUSTAFTER OR BEFORE HOLIDAYS OPTIONS: • THE START OF A SCHOOLPERIODOF 10WEEKS • AS AN PRACTICAL EXAM • DURING EXCHANGE PROGRAMS

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