GSP 215 Inspiring Innovation--snaptutorial.com

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Published on November 19, 2018

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Slide 1: GSP 215 Inspiring Innovation--snaptutorial.com Slide 2: GSP 215 Week 1 -7 All iLab and Homework For more classes visit www.snaptutorial.com   Please check all Included Assignment Details below GSP 215 Week 1 Homework Command Line in Windows and Linux GSP 215 Inspiring Innovation--snaptutorial.com Slide 3: GSP 215 Week 1 Homework Command Line in Windows and Linux For more classes visit www.snaptutorial.com   Week 1 Homework Command Line in Windows and Linux • Using Google, research what kernel operating systems have been used in the video gaming industry. Describe the architecture and details regarding its advantages or disadvantages ( i.e , consider Windows, Linux, based, etc.). A minimum of two paragraphs of research information is required, along with your own interpretation of the content. Blood transfusion 
 GSP 215 Inspiring Innovation--snaptutorial.com Slide 4: GSP 215 Week 2 Homework Representing and Manipulating Information For more classes visit www.snaptutorial.com   Week 2 Homework Representing and Manipulating Information Part A: Understanding the relationship between hexadecimal, binary, and decimal representations are very important when discussing machine-level programs. 1. Convert the following hexadecimal number to binary and decimal: 5C. GSP 215 Inspiring Innovation--snaptutorial.com Slide 5: GSP 215 Week 2 iLab Binary Representation of Information For more classes visit www.snaptutorial.com   GSP 215 Week 2 iLab Week 2 Lab—Binary Representation of Information GSP 215 Inspiring Innovation--snaptutorial.com Slide 6: GSP 215 Week 3 Homework Representing and Manipulating Information For more classes visit www.snaptutorial.com   GSP 215 Week 3 Homework Assignment Week 3 Homework—Representing and Manipulating Information Structures are a mechanism for creating a data type to aggregate multiple objects into a single unit. All the components of a structure are stored in a contiguous region of memory and a pointer to a structure is the address of its first byte. To access the fields of a structure, the compiler generates code that adds the appropriate offset to the address of the structure. GSP 215 Inspiring Innovation--snaptutorial.com Slide 7: GSP 215 Week 3 iLab Machine-Level Representation of Programs For more classes visit www.snaptutorial.com   Week 3 Lab Machine-Level Representation of Programs TCO 3—Given the need to understand and describe performance bottlenecks, acquire an understanding of how C and C++ is translated into machine code. GSP 215 Inspiring Innovation--snaptutorial.com Slide 8: GSP 215 Week 4 Homework Optimizing Program Performance For more classes visit www.snaptutorial.com   Optimizing Program Performance A programmer must write correct code that is clear and concise. There are also circumstances in which a programmer must write fast and efficient code. Processing video frames in real time must be fast. We will talk about ways to optimize code. Given the following code, perform these operations to optimize the code. See Chapter 5 in the book for m GSP 215 Inspiring Innovation--snaptutorial.com Slide 9:       GSP 215 Week 4 Lab Optimizing Program Performance For more classes visit www.snaptutorial.com   Week 4 Lab Optimizing Program Performance TCO 4—Given the importance of speculating runtime costs of software, obtain an understanding of certain details of how processors operate that impact code performance. Scenario GSP 215 Inspiring Innovation--snaptutorial.com Slide 10:     GSP 215 Week 5 Homework memory Leaks For more classes visit www.snaptutorial.com   Week 5 Homework—Memory Leaks Memory leaks are bugs in C++ applications that can cause performance problems with your application or even causing it to crash. A memory leak is the result of failing to deallocate memory that was previously allocated. In C++ the commands #define _CRTDBG_MAP_ALLOC GSP 215 Inspiring Innovation--snaptutorial.com Slide 11: GSP 215 Week 5 iLab Memory For more classes visit www.snaptutorial.com   GSP 215 Week 5 iLab Week 5 Lab—Memory TCO 6—Given the fundamental role of processes in organizing a computer's flow of execution, be able to explain how multitasking/multiprocessing works, including what constitutes a context sw GSP 215 Inspiring Innovation--snaptutorial.com Slide 12:   GSP 215 Week 6 Homework Virtual Memory For more classes visit www.snaptutorial.com   GSP 215 Week 6 Homework Assignment Week 6 Homework—Virtual Memory This week's homework problems will be completed in the book. GSP 215 Inspiring Innovation--snaptutorial.com Slide 13:   GSP 215 Week 6 iLab Virtual Memory For more classes visit www.snaptutorial.com   GSP 215 Week 6 iLab Week 6 Lab—Virtual Memory TCO 9—Given the need to support the runtime creation of varying quantities of data objects, learn how dynamic memory allocation can provide this capability in a very efficient way. TCO 8—Given the need to understand virtual memory, describe how memory allocation and paging are used to give a computer program access to more memory than physically available. GSP 215 Inspiring Innovation--snaptutorial.com Slide 14: GSP 215 Week 7 iLab Networking and a Tiny Web Server For more classes visit www.snaptutorial.com   GSP 215 Week 7 iLab Week 7 Lab—Networking and a Tiny Web Server TCO 1—Given a computing environment with multiple operating systems, demonstrate the ability to use the command line interface in Windows and Linux, and compile and run a program using the command line. TCO 10—Given the importance of networking in game design, explain how computers are connected to a network, and summarize basic networking fundamentals, terminologies, protocols, and devices. GSP 215 Inspiring Innovation--snaptutorial.com Slide 15:   GSP 215 Week 7 Homework Networking Commands For more classes visit www.snaptutorial.com   GSP 215 Week 7 Homework Assignment Week 7 Homework—Networking Commands This week's homework will focus on basic networking commands . GSP 215 Inspiring Innovation--snaptutorial.com Slide 16: GSP 215 Inspiring Innovation--snaptutorial.com

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