GFX2014 OpenGL ES Quiz

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Information about GFX2014 OpenGL ES Quiz
Technology

Published on March 9, 2014

Author: prabindh

Source: slideshare.net

Description

OpenGL ES is an API from Khronos consortium. This quiz is a part of the GFX2014 workshop.

OPENGL ES QUIZ AS PART OF THE GFX2014 ADVANCED GRAPHICS WORKSHOP MARCH 2014 BANGALORE

QUIZ 2014  GFX2014 Advanced Graphics Workshop - Quiz  The quiz on Khronos OpenGL ES Specification is divided into logical sections as presented in the workshop.  * Indicates Required Fields  Live version is available from below link http://www.gpupowered.org/sand2/launch2/#  Click on Quiz (Q) icon in the page

HOW TO ACCESS THE QUIZ ONLINE GFX2014 Advanced Graphics Workshop, Bangalore 2014 3

2014  OpenGL Introduction, CFF APIs  What is the latest public version of OpenGL ES API ? *  1.1  2.2  3.0  4.4 GFX2014 Advanced Graphics Workshop, Bangalore 4

2014  Which of the below is specified by EGL API and GL API ? *  3D drawing - EGL, Platform interface - GL  3D drawing - GL, Platform interface - EGL  Windowing - GL, Qt - EGL GFX2014 Advanced Graphics Workshop, Bangalore 5

2014  GL API is considered a client, and the application serves the GL engine *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 6

2014  240 fps rendering rate will improve quality for any display *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 7

2014  glFlush() ensures all drawing is complete *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 8

2014  The guaranteed minimum number of bits for "boolean" data type in OpenGL ES3.0 is  8 bits  16 bits  1 bit GFX2014 Advanced Graphics Workshop, Bangalore 9

2014   Which of the below is "not" a primitive type supported by OpenGL ES2.0 ?  TRIANGLE_FAN  TRIANGLE_LOOP  TRIANGLE_STRIP  TRIANGLES GFX2014 Advanced Graphics Workshop, Bangalore 10

2014  A mesh consisting of 30 vertices undergoes clipping. This will result in,  30 vertices always  26 vertices  30 vertices + 2 due to alignment  approximately 30 vertices + additions due to vertices generated in clipping process GFX2014 Advanced Graphics Workshop, Bangalore 11

2014  The clipping process follows after transformation.  true  false GFX2014 Advanced Graphics Workshop, Bangalore 12

2014  In "glvoid glVertexAttribDivisor( uint index, uint divisor )" call, if divisor is zero,  Attributes change for every 1 vertex  Attributes change for every 1 instance GFX2014 Advanced Graphics Workshop, Bangalore 13

2014  To behave the same as "glDrawElements" call, the "instance" parameter in "glDrawElementsOneInstance" call should be  0  1  -1  (Next set of questions are updated in the live form in the web link provided earlier) GFX2014 Advanced Graphics Workshop, Bangalore 14

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