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GCSE Media Action Adventure Lesson 13 Q2&3

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Information about GCSE Media Action Adventure Lesson 13 Q2&3
Education

Published on March 6, 2014

Author: ellesullivan310

Source: slideshare.net

Description

GCSE Media Studies, Action Adventure, SOW, Yr 11, OCR
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Learning Objective To understand Question 2 of the exam and begin to look at Question 3

Section A 1. Explain two ways in which the narrative fits the action adventure genre. Refer to examples in the extract [10] 2. Explain how each of the following is used to create effects that fit the action adventure genre: • soundtrack • camerawork • editing • mise-en-scène [20] 3. Discuss the ways in which [something] is represented in the extract. [20] Total [50]

Q1 • • • • • Heroes - Underdog Villains – Underhand/Cheating Jeopardy – unfair odds Conflict/combat or violence Suspense • Could also mention: hybridity/sub genre

Watch the King Arthur clip again… 2 .Explain how each of the following is used to create effects that fit the action adventure genre: • soundtrack • camerawork • editing • mise-en-scène [20]

Q2 • Lower level 3 answers will typically offer one example with one connotative analysis for each bullet point • Higher level 3 answers will offer more than one example. • Level 4 will typical offer more than one example, accurately described, with effective connotative analysis for each bullet point.

Hunger Games clip 2 .Explain how each of the following is used to create effects that fit the action adventure genre: • soundtrack • camerawork • editing • mise-en-scène [20]

Q2 • Lower level 3 answers will typically offer one example with one connotative analysis for each bullet point • Higher level 3 answers will offer more than one example. • Level 4 will typical offer more than one example, accurately described, with effective connotative analysis for each bullet point.

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