Gamification Presentation Attempt 2

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Information about Gamification Presentation Attempt 2
Education

Published on April 19, 2019

Author: KSB151523

Source: authorstream.com

Gamification : Gamification Presented By Shanice Brooks Incorporate Gaming into the Classroom?: Incorporate Gaming into the Classroom? Required technology standards Student -engagement 21st Century Skills (college & career) Classroom management systems ( Attendance, Behavior, & Curriculum) Friendly Competition Quick feedback Messaging / Discussion Boards Collaboration Center rotations Project-based Learning What is the Difference? : What is the Difference? Gamification of Education Comprehensive education tool used by educators and students to send and receive work. Points are awarded, feedback is a two way street, and data is collected to drive instruction and assignment choices. Games in Education An education tool used by educators to encourage student engagement, while collecting performance data through formative assessment. Gamification of Education: Gamification of Education GradeCraft: GradeCraft Classroom management system Unlock & Gating Point Planner Work Cited:Welcome to GradeCraft! (2018). Retrieved April 11, 2019, from https://www.gradecraft.com/ Image courtesy GradeCraft Games in Education: Games in Education Socrative: Socrative Virtual Rooms Aligns with state mandated standards Teacher created assessments (space race) Work Cited: Meet Socrative. (2019). Retrieved April 10, 2019, from https://socrative.com Image courtesy of Socrative Works Cited: Works Cited Welcome to GradeCraft! (2018). Retrieved April 11, 2019, from https://www.gradecraft.com/ Meet Socrative. (2019). Retrieved April 10, 2019, from https://socrative.com

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