Games for health kuas

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Information about Games for health kuas
Health & Medicine

Published on March 27, 2014

Author: KUASrd



Kajaani UAS has integrated games development into healthcare. This presentation displays two examples how gamification can improve healtcare solutions: My Life is a life management game targeted to youth. Stroke Kinect is a game to rehabilitate stroke patients.

Kajaani University of Applied Sciences Serious Games Games & Health Care 1

Games & Health care at KUAS • My Life - Game Technology supporting youth life management skills • Stroke Kinect – rehabilation for stroke patients 2

GAME TECHNOLOGY SUPPORTING YOUTH LIFE MANAGEMENT SKILLS Ravelin Teija, (DHS), Senior Lecturer, Kajaani University of Applied Sciences, Field of Social Services, Health and Sports, Heikkinen Henri, science undergraduate, untenured teacher, Kajaanin University of Applied Sciences, School of Engineering Juntunen Matti, registered nurse, Joint Municipal Authority of the Kainuu region Koukkari Janne, registered nurse (UAS), Joint Municipal Authority of the Kainuu region Voutilainen Veli- Matti, registered nurse (UAS), Joint Municipal Authority of the Kainuu region Haataja Marja-Liisa, (MHS), Ward Manager, Joint Municipal Authority of the Kainuu region 3

The aim • was to develop a demo version of a network game to support the life management skills of 16 – 19 year old young people • and to plan an international follow-up scheme to complete the game. 4

During the pilot stage: • Central youth life management problems have been surveyed and the themes selected for the content of the game were: mental health, intoxicants, becoming independent and choices in everyday life. • Mental health professionals were involved in the survey and planning of content and students of Kajaani University of Applied Sciences will be responsible for developing the game. • A demo version of the game, “Home” has been tested in Kainuu and Southern Finland within the area of youth psychiatric treatment and in different educational institutions in late 2012. • Nursing students specialising in mental health work have conducted theoretical and empirical background surveys as their Bachelor’s thesis for the purposes of developing the final game as a whole. 5

My Life game • The whole game consists of fields located in different environments (home, schools, parties) where the young people must solve different situation based life-related problems/situations • The player can select different avatars • The player makes choices which affect life as the game progresses, e.g. new dialogue opportunities come up when the player receives good karma points • The game play time for one field is about 15 minutes 6

Stroke rehabilitation game using Kinect • 7

8 Physiotherapist/ Doctor makes new rehabilitation program Patient logs into web- page and opens his/her personal rehabilitation program Rehabilitation is fun game – depending on age and disability of patient All necessary game data is saved to ‘Cloud Services’ Physiotherapist/ Doctor has a raport view When patient visits physiotherapist/ doctor, focus is on patient

Search for proposals and partners • Searching for proposals to gamify healthcare solutions • Looking for international partners for • Networking • Business development possibilities • Game Development knowledge transfer 9

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