Fostering Academic Competition­ Ecs

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Information about Fostering Academic Competition­ Ecs

Published on July 18, 2007

Author: lgbraddock

Source: slideshare.net

Gail Braddock Briarcrest Christian School Memphis, TN [email_address] Fostering Academic Competition Through Games

All templates and this presentation Can be found at http://gailsgames.wikispaces.com Fostering Academic Competition Through Games

Learning by Designing If you want to learn something well, teach it! Teaching is but one form of designing Designing activities takes time! The challenge is to develop activities that students find authentic and compelling. Research shows that game design is an excellent strategy for students as young as third grade.

If you want to learn something well, teach it!

Teaching is but one form of designing

Designing activities takes time!

The challenge is to develop activities that students find authentic and compelling.

Research shows that game design is an excellent strategy for students as young as third grade.

Teacher finds existing PPT templates and inserts his/her own content. (Jeopardy, Who Wants to Be a Millionaire, etc.) Teacher adapts another teacher’s PPT game. Teacher makes an original PPT game. Students create their own games! Instructionist Constructionist

Teacher finds existing PPT templates

and inserts his/her own content.

(Jeopardy, Who Wants to Be a Millionaire, etc.)

Prepping students for a constructionist experience Students play an existing PPT game As a class project, students modify an existing PPT game Students create their own PPT game in teams 1. 2. 3.

Structure of a PPT Game Game Fantasy Where will the game take place? Give your game a title. Write a story for your game. Game Objects What/who are the game characters and game objects? Game Goal How does someone win the game? Will anything special happen when someone wins or loses? Game Rules What are the 2 or 3 most important rules of the game? Game Directions The goal of the game is to… To play the game you have to… To win the game you have to… Artwork

Game Fantasy

Where will the game take place?

Give your game a title.

Write a story for your game.

Game Objects

What/who are the game characters and game objects?

Game Goal

How does someone win the game?

Will anything special happen when someone wins or loses?

Game Rules

What are the 2 or 3 most important rules of the game?

Game Directions

The goal of the game is to…

To play the game you have to…

To win the game you have to…

Artwork

Benefits of a PPT Game Is a visually-based, behavior-oriented teaching strategy Contains self-paced instructional content Offers specific, logical, systematic objectives that foster individualized instruction and sequential learning. Is student-initiated and student-controlled learning Embraces all phases of the Mastery Learning instructional technique.

Is a visually-based, behavior-oriented teaching strategy

Contains self-paced instructional content

Offers specific, logical, systematic objectives that foster individualized instruction and sequential learning.

Is student-initiated and student-controlled learning

Embraces all phases of the Mastery Learning instructional technique.

KID DESIGNER Approach Students start by … Interesting theme Being Creative Involve putting school knowledge to use Design teams form Identifying individual roles Initial design Must be educational Design/development cycle Academic standards Social negotiation Game day! Prototype Development Redesign Game Play

Students start by …

Interesting theme

Being Creative

Involve putting school knowledge to use

Design teams form

Identifying individual roles

Initial design

Must be educational

Design/development cycle

Academic standards

Social negotiation

Game day!

Assessment PowerPoint Game Rubric Comments: Total _____/100 ________/15 The game involves few or no strategic components that enhance thinking and decision-making skills. (0-7) The game involves some strategic component that enhance thinking and decision-making skills. (8-12) The game involves significant strategic components that enhance thinking and decision-making skills. (13-15) Thinking skills ________/20 Few of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Significant explanation is needed. (0-13) Some of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Some things are not clear. (14-17) All of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Everything is clear and easy to understand. (18-20) User-friendly ________/20 The game has little or no educational value in the classroom. (0-13) The game has moderate educational value in the classroom. (14-17) The game is valuable enough to devote classroom time to playing the game. (18-20) Educational Value ________/20 The game is not designed to specifically enhance the topic. (0-13) The game has the potential to enhance the specific topic.(14-17) The game greatly enhances the students’ understanding of the specific topic. (18-20) Enhances Education ________/15 Students in the targeted grade levels will be interested in few or no aspects of this game. (0-7) Students in the targeted grade levels will be interested in some of the aspects of this game. (8-12) Students in the targeted grade levels will be interested in all of the aspects of this game. (13-15) Student Appeal ________/10 On Time Total points Unsatisfactory Average Excellent

Web Page http://gailsgames.wikispaces.com

http://gailsgames.wikispaces.com

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