Final Presentation of Gaming Communities Lab

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Information about Final Presentation of Gaming Communities Lab

Published on July 16, 2008

Author: klamma

Source: slideshare.net

Final Presentations of Student Projects Ralf Klamma, Sebastian Brandt Yiwei Cao, Anna Glukhova July 16, 2008 Gaming Communities Lab Summer Semester 2008 Informatik 5 (Information Systems), RWTH Aachen University

A Short Review of GCL in SS 2008 Introductory meeting on February 6 Feb. and Mar.: Gaming Lab Sessions on Fridays Project proposal presentations on April 9 Group project report on April 16 Invited talk: Dieter Schoeller, RTL Games Group on April 23 First review on May 7 Second review on May 21 Invited talk: Martin Klasen, RWTH Klinikum on June 25 Pre-final presentation on July 2 Final presentation today

Introductory meeting on February 6

Feb. and Mar.: Gaming Lab Sessions on Fridays

Project proposal presentations on April 9

Group project report on April 16

Invited talk: Dieter Schoeller, RTL Games Group on April 23

First review on May 7

Second review on May 21

Invited talk: Martin Klasen, RWTH Klinikum on June 25

Pre-final presentation on July 2

Final presentation today

Student Projects 3.2 (10) Babel 2.1 (8) MMORPG Community 3.6 (7) Spellborn Strategy Portal 4.2 (9) 1.8 (9) 4 (8) 2.6 (10) 3.6 (10) 4 (8) 3.5 (8) 3 (8) 3.6 (10) Reality Check Needed Gamer Girls Does Online gaming have a “Job-effect” 2.1 (10) Game on 3G Platform Competition Community Universal PvP/PwP platform, Player versus Player Gaming Platform 3.3 (8) Providing e-Sport Support Creating New Worlds A Tool for Matching Player Skills, Long Term Strategy Games Community,

Final Presentations Civilization IV – Conquer the New World Stefan Breuer, Andreas Hahne, Enrique Lopez, Björn Wolf Babel: Player versus Player/ Player with Player on iPhones Xi Chen, Mazdak Karami, Daniel Losch, Osmond Tedjasukmana, Yu Yin Empirical research on gaming community Darko Dugosija, Vadi Efe, Stephan Hackenbracht, Tobias Vaegs Presentation and demo (20 minutes) Discussion and feedback (10 minutes)

Civilization IV – Conquer the New World

Stefan Breuer, Andreas Hahne, Enrique Lopez, Björn Wolf

Babel: Player versus Player/ Player with Player on iPhones

Xi Chen, Mazdak Karami, Daniel Losch, Osmond Tedjasukmana, Yu Yin

Empirical research on gaming community

Darko Dugosija, Vadi Efe, Stephan Hackenbracht, Tobias Vaegs

Presentation and demo (20 minutes)

Discussion and feedback (10 minutes)

Ongoing and Upcoming Events International Workshop on Interactive Digital Entertainment Technologies (IDET 2008), 15 - 16 July, 2008, Lanzhou, China Measuring Community Satisfaction across Gaming Communities First International Workshop on Story-Telling and Educational Games (STEG'08) in conjunction with the 3rd European Conference on Technology Enhanced Learning, Maastricht, the Netherlands, September 17-19, 2008 Links http://www.hkws.org/events/idet2008 www.ectel08.org http://www.prolearn-academy.org/Events/steg08 /

International Workshop on Interactive Digital Entertainment Technologies (IDET 2008), 15 - 16 July, 2008, Lanzhou, China

Measuring Community Satisfaction across Gaming Communities

First International Workshop on Story-Telling and Educational Games (STEG'08) in conjunction with the 3rd European Conference on Technology Enhanced Learning, Maastricht, the Netherlands, September 17-19, 2008

Links

http://www.hkws.org/events/idet2008

www.ectel08.org

http://www.prolearn-academy.org/Events/steg08 /

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