Facilitating STEM Gamification & Business Model Gamification Projects: Some Visual Templates

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Information about Facilitating STEM Gamification & Business Model Gamification Projects:...

Published on November 20, 2016

Author: RodKing

Source: slideshare.net

1. About the Plan-Do-Review (PDR) Gamification Framework for STEM Projects • In the Gamification Framework for the STEM Project, each Class Lesson, Exercise, or Experiment is regarded as a game to be played by teams. Teams can independently 'race' and/or compete 'head-to-head.’ • For the STEM Project, some gamification events or exercises can be 'independent races' against time on the clock while other events or games could involve teams competing against each other. • The main role of the teacher in the gamification framework is as a game organizer and facilitator rather than as a 'fountain of knowledge' like in traditional teaching. Gamification strongly relies on a philosophy or paradigm of Constructivism (Discovery/Scaffolding/Experiential Learning). • To facilitate rapid design, planning, and prototyping of games for the STEM Project a Business Model Scorecoard (BMS)-Gameboard can be used for planning, organizing, and managing any STEM class, lesson, experiment, or project. Anyone could print and use a BMS Gameboard for any STEM project. • At best, it would be great if a pilot test (Minimum Viable Prototype or MVP), which uses the 8 Step PDR Gamification Framework, could be done to rapidly validate our hypotheses regarding the Gamification experience for the STEM project in Sierra Leone. World’s First Software for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organization.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamification

2. World’s First Software for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organization.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. 8 Step "Plan-Do-Review (PDR)" Framework for Deploying Gamification Lessons in a STEM Project PLAN 1) State, explain, and/or describe a short story behind the challenge/quest/problem for the STEM game, experiment, class, or project. 2) Let students form small teams (between 2 to 4 kids) with or without assigned roles to be played; however, the team should choose a Team Captain who manages activities of the team and presents results. 3) Explain the benefits, instructions, rules, success criteria, and reward/prize of the game to be played while demonstrating what should be done. DO 4) Let team play game (do or experiment with the activity/task/exercise) while achieving result or desired learning outcome. 5) Compare results of each team and award points (stickers/badges/prizes) for their efforts, teamwork, achievements, and/or results. REVIEW 6) Review or reflect, with each team, regarding what worked well and what did not work well in terms of expectations. 7) Document as well as let team members share insights and lessons learned from playing the game. 8) Decide on Next Steps ... in the Plan-Do-Review (PDR) Learning Cycle which can be summarized as a cycle of three processes: Plan the Game, Do the Game, Review the Game.

3. World’s First Software for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organization.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. CHALLENGE: QUEST/CONTEST PLAYERS: CAST/ACTORS/TEAM RESOURCES: GEAR/PROPS/TOOLS SCOPE: LEVEL/MISSION/GOAL Business Model Scorecard (BMS) Gameboard For Planning, Organizing, and Managing a STEM Project RULES: MOVES/WIN/LOSS ADDED VALUE: PRIZE/REWARD SCHEDULE/DURATION/COST TRIGGERS/MECHANICS  Real-time Notifications; Updates  Progress Bar; Timer (Countdown)  Points; Bonuses; Ribbons; Penalties  Badges; Credentials; Trophies; Status  Leaderboards; Rankings; Levels  Gifts; Goods; Praise; Endorsements BMS- Business Model Gameboard (Means/Tool)

4. SCOPE: LEVEL/MISSION/GOAL ADDED VALUE: PRIZE/REWARD CHALLENGE: QUEST/CONTEST RULES: MOVES/WIN/LOSS RESOURCES: GEAR/PROPS/TOOLS Business Model Scorecard (BMS) Gameboard For Planning, Organizing, and Managing a STEM Project SCHEDULE/DURATION/COST PLAYERS: CAST/ACTORS/TEAM BMS Gameboard for Planning, Organizing, and Managing a STEM Project Big Urgent Market Problem (BUMP): ….................................................................................................................. Vision/Job To Get Done/Motivation: …....................................................................................................................... World’s First Software for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organization.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing TRIGGERS/MECHANICS  Real-time Notifications; Updates  Progress Bar; Timer (Countdown)  Points; Bonuses; Ribbons; Penalties  Badges; Credentials; Trophies; Status  Leaderboards; Rankings; Levels  Gifts; Goods; Praise; Endorsements

5. Business Model Scorecard (BMS) Visual Templates for Business Model Gamification Business Model Gamification

6. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): ..................................

7. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

8. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. PROBLEM Space SOLUTION Space DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review FRACTAL PROBLEM SOLVING (FPS) SYSTEM

9. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. MISSION (Leap of Faith) VISION (Goal/Objective) STRATEGY BUSINESS MODEL ENGINE (Engine/Project/Game including DESIGN THINKING CYCLE: How; What; Who; Why) P: Problem (Job To Get Done) E: End W: Ways M: Means P.E.W.M. Pyramid for Business Model Innovation Accounting WHO WHY WHAT HOW PROBLEM Space SOLUTION Space DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review FRACTAL PROBLEM SOLVING (FPS) SYSTEM

10. L.I.S.T. List of Innovate Salone Topics

11. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

12. WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewal BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics)

13. Engines Elements OPERATIONS HOW PRODUCTION WHAT MARKETING WHO FINANCE WHY K SUPPLIER/PROVIDE R OUTPUT/TOOL (SOLUTION) CUSTOMERS/ STAKEHOLDERS VALUE (HAPPINESS) Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue) J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste) A 2 WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... LIST BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. TEAM CREATIVITY IMPACTSCALABILITY 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewal BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics) DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

14. Engines Elements OPERATIONS HOW PRODUCTION WHAT MARKETING WHO FINANCE WHY K SUPPLIER/PROVIDE R OUTPUT/TOOL (SOLUTION) CUSTOMERS/ STAKEHOLDERS VALUE (HAPPINESS) Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue) J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste) A Plan of Action/ Activities Proposed Solution Customers/ Stakeholders Problem Motivation/Benefit 2 Resources Needed Other Solutions Problem/Challenge Detailed Budget/Cost WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... LIST BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. TEAM CREATIVITY IMPACTSCALABILITY 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewal BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics) DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

15. Engines Elements OPERATIONS HOW PRODUCTION WHAT MARKETING WHO FINANCE WHY K SUPPLIER/PROVIDE R OUTPUT/TOOL (SOLUTION) CUSTOMERS/ STAKEHOLDERS VALUE (HAPPINESS) Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue) J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste) A Plan of Action/ Activities Proposed Solution Customers/ Stakeholders Problem Motivation/Benefit 2 Resources Needed Other Solutions Problem/Challenge Detailed Budget/Cost WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... LIST BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. TEAM CREATIVITY IMPACTSCALABILITY 7 6 1 5 34 8 2 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewal BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics) DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

16. Engines Elements OPERATIONS HOW PRODUCTION WHAT MARKETING WHO FINANCE WHY K SUPPLIER/PROVIDE R OUTPUT/TOOL (SOLUTION) CUSTOMERS/ STAKEHOLDERS VALUE (HAPPINESS) Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue) J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste) A Plan of Action/ Activities Proposed Solution Customers/ Stakeholders Problem Motivation/Benefit 2 Resources Needed Other Solutions Problem/Challenge Detailed Budget/Cost WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... LIST BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. TEAM CREATIVITY IMPACTSCALABILITY 7 6 1 5 34 8 2 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewali. ii. iii. BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics) DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

17. Engines Elements OPERATIONS HOW PRODUCTION WHAT MARKETING WHO FINANCE WHY K SUPPLIER/PROVIDE R OUTPUT/TOOL (SOLUTION) CUSTOMERS/ STAKEHOLDERS VALUE (HAPPINESS) Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue) J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste) A Plan of Action/ Activities: What steps are you planning on taking to make this project a reality? Proposed Solution: How are you planning on fixing this problem? Customers/Stakeholders : Who are most important customers/stakeholders? Problem Motivation/Benefit: Why is this problem important to you? 2 Resources Needed: What are resources needed for solving problem? Other Solutions: What other solutions exist for solving the problem? Problem/Challenge: What is problem that you are trying to solve? Detailed Budget/Cost: What would the costs be for completing your project? WHERE (Context/Environment): ................................................................................................. Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): …..... LIST BUSINESS MODEL SCORECARD (BMS) Visualize How Every S.C.O.P.E.S. (Scene; Community; Organization; Project; Enterprise; Supply Chain) Works  FUTURE (To Do)  PRESENT (Doing)  PAST (Done) VISION (End): ......................................... STRATEGY (Ways): .................................. TEAM CREATIVITY IMPACTSCALABILITY 7 6 1 5 34 8 2 BUSINESS MODEL ENGINE (LIST: List of Innovate Salone Topics) 5 Phases of a Business Model Innovation Accounting (BMIA) Project: Business Model Lifecycle i. Customer-Problem Fitness ii. Problem-Solution Fitness iii. Product-Market Fitness iv. Business Model Scaling i. Business Model Renewal DESIGN THINKING CYCLE (Means) E: Empathize; D: Define; I: Ideate; P: Prototype; T: Test; R: Review

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