Exergames: Gateway eGAMES

40 %
60 %
Information about Exergames: Gateway eGAMES

Published on June 6, 2008

Author: yangs

Source: slideshare.net

Description

Games For Health 2008. Gateway eGAMES by Stephen Yang – SUNY Cortland. Using exergames/eGAMES (video games that require physical movement in order to play) to achieve healthy benefits is a relatively new phenomenon. Determining the extent of the physiological, psychological, social, and cognitive benefits remains to be determined. I propose that exergames by themselves cannot be a viable solution for the overweight and sedentary populations. Rather, perhaps playing eGAMES (Electronic Gaming Activities for Movement Enjoyment) can be a stimulus and confidence booster to participate in different physical activities and sports. To be a successful Gateway Game, eGAMES must be a) fun, b) competence building, c) socially engaging, and d) autonomy granting.

Gateway GAMEs Stephen P. Yang Assistant Professor SUNY Cortland [email_address] Exergamelab Using video games to encourage lifetime physical activity

Youth Obesity Percent of overweight youth ages 6-19 (Hedley, 2004; Ogden, 2002)

Video GAME or Exergame? G aming A ctivities for M ovement E njoyment

G aming

A ctivities for

M ovement

E njoyment

GAME #1 - Mean HR (45 mins)

DDR Enjoyable?

Different MVPA for Exergames? VS.

GAME #2 - DDR HR

DDR HR and % MVPA

%MVPA DDR vs. EyeToy 80.84% 53.45%

HR DDR vs. EyeToy

Why play? SDT (Deci & Ryan, 1985) Fun Competence Autonomy Relatedness (Crawford, 1982 & Prensky 2001)

SDT (Deci & Ryan, 1985)

Fun

Competence

Autonomy

Relatedness

(Crawford, 1982 & Prensky 2001)

Exergame Survey 100 + Exergames 80+ papers 23 Heart rate

100 + Exergames

80+ papers

23 Heart rate

www.innovateonline.info

Virtual, augmented, ubiquitous… + = Vision Interaction/Gameplay Fun to play Socially engaging Challenging May be healthier than regular video games

Fun to play

Socially engaging

Challenging

May be healthier than regular video games

Exergames in PE …should not displace …can compliment …introduced  free-time, IM, clubs, home …appealing to sedentary …gateway to a lifetime PA

…should not displace

…can compliment

…introduced  free-time, IM, clubs, home

…appealing to sedentary

…gateway to a lifetime PA

MS StepUI

Exergame Lab Stephen Yang [email_address] Exergamelab

Stephen Yang

[email_address]

Exergamelab

Gateway GAMEs Using video games to encourage lifetime physical activity Stephen P. Yang Assistant Professor SUNY Cortland [email_address] Exergamelab

Add a comment

Related presentations

Related pages

The Exergame Network (TEN) Blog

Research on the Gateway Effect of Exergames and Active Games. ... The members of The Exergame Network successfully raised $350 for me to take on this ...
Read more

Exergames | LinkedIn

View 283 Exergames posts, presentations, experts, and more. Get the professional knowledge you need on LinkedIn.
Read more

The Benefits of Exergaming | Positive Gaming

The Benefits of Exergaming. ... and the combined benefits of iDANCE and other fitness games make them an excellent gateway to more ... exergames are ...
Read more

Technology’s Got Game — Exergaming Shows Potential for ...

Technology’s Got Game — Exergaming Shows Potential for Encouraging Healthful Behaviors ... Not that other video games aren’t, but exergames stimulate ...
Read more

Preventing Obesity for At-Risk Audiences Through Exergames ...

preventing obesity for at-risk audiences through exergames: relationships between food, activity, self esteem and family involvement
Read more

Developing Engaging Exergames with Simple Motion Detection

Developing Engaging Exergames with Simple Motion Detection Kristian Kiili Tampere University of Technology Pohjoisranta 11 A 28100 Pori, Finland
Read more

Exergaming: Gateway to Greater Physical Activity ...

Exergaming: Gateway to Greater Physical Activity? 01/02/2011 at 10:54 AM Leave a comment. According to Wikipedia – Exergaming (a combination of ...
Read more

Exergame Network Awards - Motion Fitness

Exergame Network Awards The Exergame Network (TEN) held the first ever public voting for awards relating to active video games. Fifteen categories covered ...
Read more