Evangelizing Virtual Worlds

50 %
50 %
Information about Evangelizing Virtual Worlds

Published on September 7, 2008

Author: reubstock

Source: slideshare.net

Description

Reuben Steiger\'s speech from Virtual Worlds LA 2008

Evangelizing Virtual Worlds Reuben Steiger CEO Millions of Us, LLC

Millions of Us: Founded July 2006 40 person social experience design firm focused on virtual worlds, MMOG’s and ARG’s Clients include large brands (Nike), platform Providers (Sony) and high-value IP owners We create value at the intersection of the real and virtual worlds.

40 person social experience design firm focused on

virtual worlds, MMOG’s and ARG’s

Clients include large brands (Nike), platform

Providers (Sony) and high-value IP owners

We create value at the intersection of the real

and virtual worlds.

Virtual Greats: Founded July 2008

Looking Back: October 2005 1 st Second Life Community Convention in NYC 140 attendees Second Life had 60,000 residents

1 st Second Life Community Convention in NYC

140 attendees

Second Life had 60,000 residents

Virtual Worlds: Market Snapshot and Forecast 9/2008 100 – 130 million unique users globally 75% of market is between 8 and 24 About to collide and merge with 550 million social network users Virtual Goods were a $1.5 Billion market in 2007 Result is Turning Web into a Place Where We Meet Face to Face in Real Time

100 – 130 million unique users globally

75% of market is between 8 and 24

About to collide and merge with 550 million social network users

Virtual Goods were a $1.5 Billion market in 2007

Result is Turning Web into a Place Where We Meet Face to Face in Real Time

Macro-Trends Leading to Virtual World Adoption Globalization of Talent Gas at $4.70 - $7.00 per Gallon The Internet has Become an Extension of Our Physical World and our Brains

Globalization of Talent

Gas at $4.70 - $7.00 per Gallon

The Internet has Become an Extension of Our Physical World and our Brains

Real World is Becoming More Virtual

Virtual World is Becoming More Real

Our Sister Industries Entertainment Enterprise Collaboration Advertising Gaming The Internet

Where Should We Focus Our Current Evangelism? Define core Virtual World “concepts” Identifying industry weaknesses Seeking help and inspiration from our sister industries

Define core Virtual World “concepts”

Identifying industry weaknesses

Seeking help and inspiration from our sister industries

Define Core Virtual World Concepts

Identify Industry Weaknesses Lack of standards and auditable metrics No way to do true 3D with Flash Payment methods

Lack of standards and auditable metrics

No way to do true 3D with Flash

Payment methods

Seek help and inspiration from our sister industries

Add a comment

Related presentations

Related pages

Evangelizing in a Virtual World: A Review of Mediating Faith

Evangelizing in a Virtual World: ... Schnekloth argues that this virtual world—where his avatar Miroslav Tweedy attends ... {Take & Read} is ...
Read more

EVANGELIZING THE WORLD - OoCities - Geocities Archive ...

EVANGELIZING THE WORLD THROUGH THE NET. ... In the man-made virtual worlds with computer-mediated communication, the opportunities are legion.
Read more

Evangelizing a Digital World | ZENIT - The World Seen From ...

Evangelizing a Digital World How Churches Can ... The council also warned that the virtual world has its limitations and that pastoral ...
Read more

Rev VR Podcast (Ep. 86): Evangelizing VR to the World with ...

Evangelizing virtual reality to the world is a difficult task. Each day, we creep closer to the consumer release of multiple VR
Read more

Global Virtual Church | …evangelizing the world with the ...

...evangelizing the world with the Gospel (by GospelAddicts)
Read more

Evangelizing a Digital World - Featured Today - Catholic ...

Evangelizing a Digital World. How Churches Can Communicate With Youth Today. ... The virtual island is constructed as a replica of life in first-century ...
Read more

Evangelizing in virtual reality games? - Catholic Answers ...

Evangelizing in virtual reality games? Evangelization. Search forums. My Accounts Topics; Blog; Library; Video; Radio; Speakers; Forums; Shop; Donate ...
Read more

John Lester | LinkedIn

John Lester is currently Chief Learning Officer at ReactionGrid, a software company developing 3D simulations and multiuser virtual world platforms.
Read more

Google tools to power virtual worlds - CNET News

Get ready for online games set in your favorite Google Earth locations. Virtual-worlds platform developer Multiverse Network is set to announce ...
Read more