Etna dev 2016 - Introduction to Mixed Reality with HoloLens

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Information about Etna dev 2016 - Introduction to Mixed Reality with HoloLens

Published on November 24, 2016

Author: MatteoValoriani

Source: slideshare.net

1. Introduction to Mixed Reality with HoloLens Clemente Giorio Matteo Valoriani Marco Dal Pino

2. Agenda AR/VR/MR HoloLens DEMO Gestures, Input, Voice Commands Web Portal HoloLens Inside What NEXT?

3. AR/MR/VR What are the difference?

4. Apollo Guidance Computer 2000 Transistor 4k Memory

5. CPU evolution 2015 2010 2005 1995 5M transistors/chip 160M transistors/chip 1B transistors/chip 71B transistors/chip (2B chip mobile)

6. UI Dimensions Transactional App = Code + Markup Immersive App GPU intensive 2D UI Personal Assistant: Siri, Google Now, Echo, Cortana Machine Learning Machine2Machine 1D UI Virtual, Augmented and Mixing Reality 3D UI

7. Reality – virtuality continuum The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual.

8. Quiz AR AV VR

9. Quiz AR AV VR

10. Quiz AR AV VR

11. Quiz AR AV VR

12. Quiz AR AV VR

13. Quiz AR AV VR

14. Quiz AR AV VR

15. Quiz AR AV VR

16. Quiz AR AV VR

17. Quiz AR AV VR

18. Recap

19. Introduction to HoloLens

20. Different Devices

21. Magic is in the air “Any sufficiently advanced technology is indistinguishable from magic” (Arthur C. Clarke)

22. To be a new magician You have to be a magician… … or at least a good illusionist

23. Demo Gestures, Input, Voice Commands

24. HoloLens Inside

25. Hololens Prototype

26. Hololens Device - Confort

27. Hololens Device - Confort

28. Hololens Device – Sensor Bar

29. Hololens Device – Sensor Bar Ambient Light Sensor 2MP Photo (2048x1152)/ HD Video Camera (1408x792) Depth Camera IR Camera based on Time-Of-Fly Hands Tracking + Surface reconstruction + Object Position 4 Environment Understanding Camera Gray Scale Cameras Create Map of the Room

30. Hololens Device – Optics

31. Hololens Device – Optics IMU Gyroscope + Magnetometer + Accelerometer Fast Position Updates (<10ms ) 2 HD 16:9 light engines Project images on lenses Holographic Resolution: 2.3M total light points Holographic Density >2.5k radiants (light points per radian) Automatic pupillary distance calibration See-through holographic lenses (waveguides) R - G – B Layers

32. Hololens Device – Internal Hardware

33. Hololens Device – Internal Hardware Memory: 64GB Flash / 2GB RAM Processor: Intel Atom x5-Z8100 1.04 GHz 64- bit Intel Airmont (14nm) 4 Logical GPU: Intel 8086h, Dedicated Video Memory 114 MB, Shared System Memory 980 MB Custom-built Microsoft Holographic Processing Unit (HPU 1.0) Battery: 16,500 mWh Weight : 579g

34. Hololens Device – 3D Spatial Sound

35. Hololens Device – 3D Spatial Sound Built-in speakers. A precise audio experience without headphones that is immersive, yet won’t block out the real world. Spatial sound. Using a scientific model that characterizes how the human ear receives sound from a specific location, Microsoft HoloLens synthesizes sound so that you can hear holograms from anywhere in the room.

36. What Next?

37. Project Alloy Wireless VR/MR device 2 RealSense for spatial and hands traking

38. Commercial options Kiosk mode. With HoloLens kiosk mode, you can limit which apps to run to enable demo or showcase experiences. Mobile Device Management (MDM) for HoloLens. Your IT department can manage multiple HoloLens devices simultaneously using solutions like Microsoft InTune. You will be able to manage settings, select apps to install and set security configurations tailored to your organization's need. Identity. Azure Active Directory and next generation credentials with PIN unlock. Windows Update for Business. Controlled operating system updates to devices and support for long term servicing branch. Data security. BitLocker data encryption and secure boot is enabled on HoloLens to provide the same level of security protection as any other Windows device. Work access. Anyone in your organization can remotely connect to the corporate network through a virtual private network on a HoloLens. HoloLens can also access Wi-Fi networks that require credentials. Windows Store for Business. Your IT department can also set up an enterprise private store, containing only your company’s apps for your specific HoloLens usage. Securely distribute your enterprise software to selected group of enterprise users

39. Meta 2

40. Magic Leap

41. Daqri

42. HTC Vive / Oculus Rift 2

43. Vuzix

44. Play Station VR

45. Introduction to Mixed Reality with HoloLens Clemente Giorio Matteo Valoriani Marco Dal Pino

46. @HoloLensDevelop HoloLens Developers Group https://www.linkedin.com/groups/8243800 Hololens Developers https://www.facebook.com/groups/6285882 10601469 HoloLens Developers https://plus.google.com/b/109053767376103420461/

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