eLearning An OverviewV2

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Information about eLearning An OverviewV2
Product-Training-Manuals

Published on June 16, 2007

Author: Goldye

Source: authorstream.com

eLearning:  eLearning No one universal definition - now. Basically learning through web-enabled technology. Usually delivered with/over CD-ROM Internet Intranet LAN (Local Area Network) WAN (Wide Area Network) Today:  Today An overview of eLearning (!) Some tricks and tips of the trade. What resources do you need? How do you know when you have a good product? True or False?:  True or False? A learning product that does not teach has no value. M.David Merrill False:  False A learning product that does not teach has no value. M.David Merrill Slide5:  Used in ISD (Instructional Systems Design) and other design systems. Effective and efficient Versatile and flexible Stands the test of time * Criticized as too linear A.D.D.I.E. ADDIE:  ADDIE ADDIE minus the A=D’DIE:  ADDIE minus the A=D’DIE A=Analysis (Upfront Work):  A=Analysis (Upfront Work) Project manager with Instructional Design Manager and Production Manager: Analyze: Audience Content (task analysis or content hierarchy – collaborate with SME) Resources ($$, human andamp; tech) Instructional needs Processes (procedures) Deliver: Budget (give high andamp; low estimates based on media options andamp; resources) Project proposal (and sometimes the look andamp; feel samples) Do: Present and get commitments (sign-off) from all concerned parties Distribute criteria and samples of META-TAGS to all participating parties Cautions:  Cautions No sign off : responsibility with no authority. Costly changes (time, money, resources) Look-feel (color andamp; image) choices! Skipping tasks for sake of speed. D = Design:  D = Design Instructional Design Re-design Graphic Design Instructional DESIGN :  Instructional DESIGN Determine goals and objectives: include both terminal and enabling objectives. Decide on: Approach: easy tasks first, non-sequential, or problem solving. Types of communications: Synchronous, asynchronous, amount of online time: total, blended (hybrid), computer supported learning Type of use: on the job training, on demand, home study, group study, etc.. Reusability (objects and modules) - to SCORM or not to SCORM List the entry behaviors that the learner must demonstrate prior to training. Design: Objects andgt; pages andgt; modules andgt; courses andgt; series. (What goes where and how it goes together.) Interactivity (Where, what for, how much.) Assessments (Questions, answers, instant feedback andamp; tracking) Flow-chart for developers to use in design and development of User Interface andamp; Architecture SCORM :  SCORM Sharable Courseware Object Reference Model includes three parts:  Overview - about the model, vision and future Content Aggregation Model - how to put learning content together so it can be moved and reused. Run Time Environment: How content is launched and the learner's progress is tracked and reported back. Who uses SCORM? (Information on SCORM in table at end of slide show.) Flow-chart – top level:  Flow-chart – top level Accounting Marketing Finance Industry Flow-chart: lower level:  Flow-chart: lower level Standard Pages for Strategies: -Introduction -Defining the Problem -Sources andamp; Research Strategies Resources Standard Pages for Solutions: A. Problems -Problem Statement -Background -Strategy -Results -Tips B Case Study -Overview -Reference -Interview -Research Strategy -Research Results andamp; -Analysis -Resources Standard Pages for Data Sources: -About the Reviews -Overview: Ratings, -Tables, -Development, -Data Sources Flow-chart: bottom level:  Flow-chart: bottom level Standard Pages for each of the tutorial: -Introduction - Goals andamp; Objectives - Table Contents -Assignment -Strategies - Report - Tips Cautions :  Cautions Marketing jumps the gun andamp; makes promises. Unclear definitions to developers Meta- tags not universal Misinterpretations of the paths. SMEs!!! (Subject Matter Experts) Re-design :  Re-design Converting existing classroom or textbook courses to eLearning is a common task now. Deconstruct existing course (this is essential) Determine the knowledge structure: Is there more than one organizational choice? Determine the dominate function: Is it? Communication, concepts, procedures, affective…? Do not recreate a classroom or textbook on line. Use the strengths of the computer: nonlinearity, self-pacing, media, interactivity, tracking, etc. Redesign then reconstruct course Test:  Test Testing design docs (not programming) By SMEs (Subject Matter Experts) Check accuracy of information including graphics Check activities, and assessments especially answers and explanations. Validate the instruction Review the process For effectiveness and efficiency Revise courseware and process Cautions:  Cautions SMEs!!! Electronic textbook approach. Need for speed. Lack of knowledge of instruction and learning. Graphic Design :  Graphic Design Look andamp; Feel – detailed out UI andamp; Navigation (sometimes) Headers andamp; Logos Graphics andamp; Images Animations andamp; slide shows Interactive practices, questions, quizzes, tests, etc. Assessments (interactive) Icons Etc. Cautions:  Cautions Pick the right graphic designer(s) Over-the-wall process Unclear directions from ID Improper meta-tagging Platform conformity D = Develop (produce):  D = Develop (produce) Develop a Rapid Prototype.* remove bugs andamp; provide marketing with sample Develop the courseware. Select the media and media events text, animations, slide shows, etc. Produce the necessary materials not already produced in graphic dept. Synthesize the materials into a viable learning program. *A quickly assembled module that can be tested early in the production process. Graphic Design :  Graphic Design Belongs here as well as in Design phase. Usually look-feel is complete by this phase. UI andamp; Navigation (sometimes) Animations andamp; slide shows Interactive practices, questions, quizzes, tests, etc. Assessments (interactive) Icons Etc. Help Authoring Tools (HAT) :  Help Authoring Tools (HAT) Some tools the same as design phase. Sometimes more hard programming here. Knopf Online http://www.knopf.com/resources/index.html is a leading provider of consulting, training, and development services for the high-tech industry. Macromedia Development Tools:  Macromedia Development Tools Macromedia: http://www.macromedia.com/software/ Contribute 3 lets everyone in an organization publish to websites and bring them alive with up-to-date content and information. There is no easier or more affordable way to keep web content current and relevant. Cheap. Captivate (formerly RoboDemo) automatically records all onscreen actions and instantly creates an interactive Flash simulation. Point and click to add text captions, narration, and e-learning interactions without any programming knowledge. Not too expensive. Dreamweaver: Build professional web sites and applications. Not difficult to learn on a basic level so is good tool for beginning developers. Knowing some HTML allows for more custimazation and control. Not expensive. Flash is almost essential to provide animation and interactivity. Not too expensive. Authorware is the leading visual authoring tool for creating rich-media e-learning applications for delivery on corporate networks, CD/DVD, and the Web. Develop accessible applications that comply with learning management system (LMS) standards. VERY expensive. Other Development Tools:  Other Development Tools Programming knowledge of HTML, XML, JavaScript, Java, etc. for custom designs. A site that recommends tools: . http://www.e-learningcentre.co.uk/eclipse/vendors/authoring.htm This page provides links to software tools (None from Macromedia) that are useful for the production of formal e-learning solutions, listed in alphabetical order: http://www.e-learningcentre.co.uk/eclipse/vendors/authoring.htm An excellent article: Content builders- tools for e-learning authors http://www.fastrak-consulting.co.uk/tactix/features/content.htm Knopf Online: excellent resource page for tools: http://www.knopf.com/resources/index.html Test:  Test Validate the instruction to ensure it accomplishes all goals and objectives. Have real people try the prototype. Have real people try the course. Review courseware and process Ensure that the training materials are clear, accurate, and effective. Ensure process is effective and efficient. Revise courseware and process. Cautions:  Cautions Marketing jumps the gun. Skip testing altogether. Skip testing by real people. Development goes on during testing! I = Implement: Beta Version:  I = Implement: Beta Version Make a plan for conducting course, testing program andamp; tracking users. Implement (deploy/launch) course. Conduct course. Test course while in use. Track users behaviors and learning. Use information to revise course, programming and processes. Cautions:  Cautions No plan or poor plan. Manipulation of or ignoring data. Development starts for v.1 and goes on during data collection. E = Evaluation:  E = Evaluation Content Does the program include the appropriate amount of information? Is the information up-to-date and correct? Instructional Design Is the course designed to maximize learning? Are the objectives met? Interactivity Is the user engaged actively and meaningfully? Navigation Can users determine their own path? Is there an exit option? Is a course map accessible? Is there an appropriate use of icons and clear labels to maximize user friendliness? Use of Media Does the program appropriately and effectively employ graphics, animation, music, sound, video, etc.? Is the gratuitous use of these media avoided? Is the soundtrack really annoying? Evaluation (cont.):  Evaluation (cont.) Evaluation (Assessment) Is there some type of evaluation, such as: completion of a module? Aesthetics Is the program attractive and appealing to the eye and ear? Does the structure of the screen add to the program? Record Keeping Are student performance data recorded, such as time to complete, question analyses, and final scores? Is the data forwarded to the course manager automatically? Tone Is the program designed for the audience? Does it avoid being condescending, trite, pedantic, etc.? ROI (Return On Investment) Adapted from Brandon Hall Cautions:  Cautions Report gets 'filed'. ROI is good. ROI is poor. Next: A.D.D.I.E. Add-ons:  Next: A.D.D.I.E. Add-ons Human Resources Schedule Course Management Technology Sampling courses Links Human Resources:  Human Resources Needs vary: type of organization, money, talent (multi-talented people), technology available. Managers: Project Instructional design development (production) Writers/editors Graphic designers Programmers, web-masters, etc. Work-flow Schedule :  Work-flow Schedule Course Management Technology:  Course Management Technology LMS: Learning Management System CMS: Content Management System LCMS: Learning / Content Management Systems What do you think?:  What do you think? Good or Poor? From Instructional Technology: Global Resources Network: WBT Module: Motivation: http://www.ittheory.com/wbt/menu.htm Good or Poor? Rotary International Club and District Administration Software (RI-CAS and RI-DAS) Tutorials http://www.rotary.org/support/casdas/index.html Rip off or Service? Site for Free and low cost online training: Free Skills http://www.freeskills.com/ http://tutorials.freeskills.com/read/id/488/headline/Creating+Buttons+with+Flash+MX Good or Poor? Implementing and Managing Microsoft Exchange 2000. Module 1: Introduction to Microsoft Exchange 2000 http://www.microsoft.com/learning/syllabi/en-us/1572Cfinal.mspx#ECAA (Scroll down to: download module 1, click on download, unzip file and open.) (or open PDF). Instructional Design & info Sites:  Instructional Design andamp; info Sites Instructional Systems Design, from Colorado University, Denver (more than you ever wanted to know): http://carbon.cudenver.edu/~mryder/itc_data/idmodels.html Big Dog’s ISD Page: lots of info and links to information about Instructional Systems Design: http://www.nwlink.com/~donclark/hrd/sat.html The HPC SPIDER provides a wide range of information on eLearning : .https://www.spider.hpc.navy.mil/ The Learned Man (eLearning andamp; Training BLOG): http://elearning.typepad.com/thelearnedman/2004/03/top_10_blunders.html Gagne’s 9 Learning Events (how to design the lessons): http://www.nwlink.com/~donclark/hrd/learning/development.htmll SCORM, An overview: http://www.rhassociates.com/scorm.htm From Carnegie Mellon: links to info on SCORM: http://www.lsal.cmu.edu/lsal/expertise/projects/developersguide/ What is, and is not, eLearning? http://www.managersforum.com/eLearning/Index.htm Organizations & Journals :  Organizations andamp; Journals eLearning Guild: http://www.elearningguild.com/ Brandon Hall: expensive, but has free resources at http://www.brandonhall.com/public/freeresources/index.htm eLearning Trends, Elliott Maisie: http://www.masie.com/ ISPI: International Society for Performance Improvement: http://www.ispi.org/ eLearners.com: http://www.elearners.com/resources/index.asp Tech . Learning site for Education Technology Leaders: http://www.techlearning.com/ Sloan Consortium: http://www.sloan-c.org/index.asp Association for the Advancement of Computing in Education: http://www.aace.org/ Educause: http://www.educause.edu/apps/eq/index.asp Training Magazine: http://www.trainingmag.com/training/index.jsp Online Learning Magazine: http://www.onlinelearningmag.com/onlinelearning/index.jsp T.H.E Journal: http://www.thejournal.com/ Electronic Journal of eLearning: http://www.ejel.org/index.htm Grants for ed tech: http://www.castletechnology.com/resources/funding.html

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