Educational Uses of SL

67 %
33 %
Information about Educational Uses of SL

Published on March 28, 2008

Author: Silver_Tomorrow

Source: slideshare.net

Description

Presented to the College of Education and Human Development at UND as an intro demo.

Christine Crawford Instructional Design and Technology

What is a Virtual World - A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars International Space Flight Museum

What is Second Life? A 3-D virtual world Free and available to everyone Created in 2003 by Linden Lab Over 18 million residents 53% male, 47% female 200 + countries 250 + universities In-world economy L$260 = US$1 (as of March ‘08)

A 3-D virtual world

Free and available to everyone

Created in 2003 by Linden Lab

Over 18 million residents

53% male, 47% female

200 + countries

250 + universities

In-world economy L$260 = US$1 (as of March ‘08)

Second Life™ is unique… Distributed simulation - Most virtual worlds are located on one server and are limited in size SL is divided over a network of machines. Every time a new machine is added to the network, hundreds of virtual acres are created. Advanced compression – allows data to be compressed into thousands of objects per second into continuous streams to the resident’s machine Collaborative, immersive, open-ended

Distributed simulation - Most virtual worlds are located on one server and are limited in size

SL is divided over a network of machines. Every time a new machine is added to the network, hundreds of virtual acres are created.

Advanced compression – allows data to be compressed into thousands of objects per second into continuous streams to the resident’s machine

Acronyms and expressions SL = Second Life RL = Real Life In-world = inside the virtual world of SL TP = teleport Bling = objects that sparkle in-world (they can cause lag) Prim = Primitive shape or object – Most basic shape which can be further manipulated to build in-world

SL = Second Life

RL = Real Life

In-world = inside the virtual world of SL

TP = teleport

Bling = objects that sparkle in-world (they can cause lag)

Prim = Primitive shape or object – Most basic shape which can be further manipulated to build in-world

Second Life™ at UND UND leased a small parcel of land from the New Media Consortium T&L - Space created for Special Ed Law class group discussion and collaboration IT– graphic design students interviewing residents in-world (COP) Geography– Dissertation on sense of place Communications – grad student teaching undergrads in graphic design Communications – Master’s thesis on mentoring IDT – grad student writing grant proposal for the NRC

UND leased a small parcel of land from the New Media Consortium

T&L - Space created for Special Ed Law class group discussion and collaboration

IT– graphic design students interviewing residents in-world (COP)

Geography– Dissertation on sense of place

Communications – grad student teaching undergrads in graphic design

Communications – Master’s thesis on mentoring

IDT – grad student writing grant proposal for the NRC

- a character that represents you in the virtual world Can look just like you Or look nothing like you Avatar

Can look just like you

Or look nothing like you

Avatars are customizable

Is Second Life a Game? Goals and objectives in games are dictated by the game designers. What you set out to accomplish, when and how you level up are all predetermined by the writers. In SL, the players ARE the writers.

Goals and objectives in games are dictated by the game designers.

What you set out to accomplish, when and how you level up are all predetermined by the writers.

In SL, the players ARE the writers.

Trends toward Virtual Worlds In-coming students will have already been introduced to the virtual worlds: Webkinz Disney Online Studios Club Penguin Pirates of the Caribbean Online Fairies Pixie Hollow Cars Teen Grid Disney plans to spend $5 million to $10 million a piece to develop as many as 10 virtual worlds built around familiar Disney characters and franchises Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees

In-coming students will have already been introduced to the virtual worlds:

Webkinz

Disney Online Studios

Club Penguin

Pirates of the Caribbean Online

Fairies Pixie Hollow

Cars

Teen Grid

Disney plans to spend $5 million to $10 million a piece to develop as many as 10 virtual worlds built around familiar Disney characters and franchises

Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees

Networking/Collaboration Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech Several professional instructional designers Employee of Sun Microsystems Graduate library student from U of A Chinese male living in Australia, using a female avatar Builder of Northern Illinois University (Glidden) Member of SL Development board and shop owner CEO and other important figures of NMC Several Harvard students

Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work

Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech

Several professional instructional designers

Employee of Sun Microsystems

Graduate library student from U of A

Chinese male living in Australia, using a female avatar

Builder of Northern Illinois University (Glidden)

Member of SL Development board and shop owner

CEO and other important figures of NMC

Several Harvard students

Gartner Report 2007 Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A "Second Life" in the Virtual World by the End of 2011

Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A "Second Life" in the Virtual World by the End of 2011

eMarketer estimates that 24% of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going virtual .

estimates that 24% of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going virtual .

Networking/Collaboration Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech Several professional instructional designers Employee of Sun Microsystems Graduate library student from U of A Chinese male living in Australia, using a female avatar Builder of Northern Illinois University (Glidden) Member of SL Development board and shop owner CEO and other important figures of NMC Several Harvard students

Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work

Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech

Several professional instructional designers

Employee of Sun Microsystems

Graduate library student from U of A

Chinese male living in Australia, using a female avatar

Builder of Northern Illinois University (Glidden)

Member of SL Development board and shop owner

CEO and other important figures of NMC

Several Harvard students

Bloom’s Revised Taxonomy A committee of colleges, led by Benjamin Bloom, identified three domains of educational activities: Cognitive : mental skills ( Knowledge ) Affective : growth in feelings or emotional areas ( Attitude ) Psychomotor : manual or physical skills ( Skills )

A committee of colleges, led by Benjamin Bloom, identified three domains of educational activities:

Cognitive : mental skills ( Knowledge )

Affective : growth in feelings or emotional areas ( Attitude )

Psychomotor : manual or physical skills ( Skills )

Dante’s Inferno The Divine Comedy written by Dante Alighieri 1321 Central epic poem of Italian literature and one of the greatest works of world literature (wikipedia) Dante’s vision of the Christian afterlife influenced by medieval world-view and Dante’s own biases. The afterlife is comprised of the Inferno which contains nine circles of hell, Purgatory and Paradise Dante the character is thought to be at a point in life where he is suicidal and on the verge of choosing eternal damnation because of the death of his true love, Beatrice Beatrice, dead, calls upon Virgil, a Latin poet who was believed to have predicted the rise of Christianity and symbolizes “Reason” was a perfect guide for suicidal Dante "Abandon hope all ye who enter here"

The Divine Comedy written by Dante Alighieri 1321

Central epic poem of Italian literature and one of the greatest works of world literature (wikipedia)

Dante’s vision of the Christian afterlife influenced by medieval world-view and Dante’s own biases.

The afterlife is comprised of the Inferno which contains nine circles of hell, Purgatory and Paradise

Dante the character is thought to be at a point in life where he is suicidal and on the verge of choosing eternal damnation because of the death of his true love, Beatrice

Beatrice, dead, calls upon Virgil, a Latin poet who was believed to have predicted the rise of Christianity and symbolizes “Reason” was a perfect guide for suicidal Dante

"Abandon hope all ye who enter here"

Dante’s Inferno (cont’d) Virtual Tour (http://web.eku.edu/flash/inferno/) Modern day Inferno, “Linden Hills” by Gloria Naylor ( http://www.123helpme.com/view.asp?id=12032 ) "Abandon hope all ye who enter here “ Who is Beatrice? ( http://en.wikipedia.org/wiki/Beatrice_Portinari ) Who is Virgil? (http://en.wikipedia.org/wiki/List_of_cultural_references_in_The_Divine_Comedy#V)

Virtual Tour (http://web.eku.edu/flash/inferno/)

Modern day Inferno, “Linden Hills” by Gloria Naylor ( http://www.123helpme.com/view.asp?id=12032 )

"Abandon hope all ye who enter here “

Who is Beatrice? ( http://en.wikipedia.org/wiki/Beatrice_Portinari )

Who is Virgil? (http://en.wikipedia.org/wiki/List_of_cultural_references_in_The_Divine_Comedy#V)

John Miller, Tacoma CC Centralia Classroom (A&P) http://slurl.com/secondlife/Centralia%20College/170/150/29 NESIM Vid http://www.youtube.com/watch?v=UjLDe-ca-sw

Centralia Classroom (A&P)

http://slurl.com/secondlife/Centralia%20College/170/150/29

NESIM Vid

http://www.youtube.com/watch?v=UjLDe-ca-sw

Education EdTech Island, Center for Virtual Education ISTE

EdTech Island, Center for Virtual Education

ISTE

Science NOAA UK Future Focus (solar system) NASA Colab

NOAA

UK Future Focus (solar system)

NASA Colab

Info Island Founded in 2006 – houses many library collections in the form of in-world books and web links Bell Library Towers. This library contains many subject area resources, such as: Literature, History, Government Documents, Geography and more! Talis Sci Fi & Fantasy - This structure is the home of the Sci Fi & Fantasy Group, containing many great exhibits. The group holds monthly book discussions. Mystery Manor an area for exhibits and book discussions within the mystery genre. Peace Park is a combination park and religious resource center. Genealogy Research Center provides links to locations on the web for family history research. The group does quarterly exhibits and holds discussions and seminars. Internet Communications and Technology Library and its demo area. ICT, another original partner provides scripts, information and tools for educators in Second Life. VWLA - Virtual World Library Association works to support librarians in virtual worlds. Library's Art Space - Art exhibits that showcase SL artists and their works.

Founded in 2006 – houses many library collections in the form of in-world books and web links

Bell Library Towers. This library contains many subject area resources, such as: Literature, History, Government Documents, Geography and more!

Talis Sci Fi & Fantasy - This structure is the home of the Sci Fi & Fantasy Group, containing many great exhibits. The group holds monthly book discussions.

Mystery Manor an area for exhibits and book discussions within the mystery genre.

Peace Park is a combination park and religious resource center.

Genealogy Research Center provides links to locations on the web for family history research. The group does quarterly exhibits and holds discussions and seminars.

Internet Communications and Technology Library and its demo area. ICT, another original partner provides scripts, information and tools for educators in Second Life.

VWLA - Virtual World Library Association works to support librarians in virtual worlds.

Library's Art Space - Art exhibits that showcase SL artists and their works.

When should we use SL? Do not use technology merely for the sake of using technology. “ Intelligent integration of learning technologies.” (Van Eck, 2006) Alignment – make sure the objectives, content and strategies are in alignment with one another. (ie physics) (Bloom’s Taxonomy) We should NOT use SL when other media works as well or better for instruction. “ Focus on the strengths of the medium” immersion engagement authenticity

Do not use technology merely for the sake of using technology.

“ Intelligent integration of learning technologies.” (Van Eck, 2006)

Alignment – make sure the objectives, content and strategies are in alignment with one another. (ie physics) (Bloom’s Taxonomy)

We should NOT use SL when other media works as well or better for instruction.

“ Focus on the strengths of the medium”

immersion

engagement

authenticity

References http://en.wikipedia.org http://lindenlab.com/about www.youtube.com http://social.chass.ncsu.edu/slatta/hi216/learning/bloom.htm Van Eck, R. (2006). Digital game-based learning: its not just the digital natives who are restless. Educause Review March/April. pp. 17-30. Special thanks to friends in-world for the help!

Add a comment

Related presentations

Related pages

Educational Uses of Second Life - YouTube

An overview of educational uses of Second Life including educational locations, tools, and learning archetypes that are applicable to Second Life.
Read more

Educational Uses of SecondLife - YouTube

...a selection of videos I have done over the years, focusing on the educational uses of Second Life....
Read more

Educational Uses of Second Life 09 | Flickr

Slides for use in SL and RL by jokay Wollongong. The slides included are part of an of the Educational Uses in Second Life resource originally developed by ...
Read more

Educational Benefits of Second Life | Second Life & Education

Educational Benefits of Second Life . ... SL educational characteristics are for both formal and informal ... Educational Uses of Second Life ...
Read more

UC Second Life Training Guide - Educational Uses of Second ...

Virtual worlds bring the Internet to life. Residents can create, explore, build, learn, and discover. Unlike the "flat" web, in SL you can meet people and ...
Read more

Educational Uses Of Second Life - Technology

1.Educational Uses of Second Life. 2. What is Second Life? An online 3D virtual world with content created by its users. Real people are represented in ...
Read more

Disadvantages of Second life | Second Life & Education

Disadvantages of Second life . ... SL may not be the optimal educational environment for some students and may ... Educational Uses of Second Life ...
Read more

Educational Purposes - Schools and Libraries Program ...

Updated September 2015. Educational Purposes. Activities that are integral, immediate, and proximate to the education of students, or in the case of ...
Read more

Second Life Education - Second Life Wiki

Second Life is the leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for ...
Read more

SLEducation - home

 Welcome to our SLEducation platform : Hope to share with you our planning , materials and someof our reflections .
Read more