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Edu Virtual.Worlds

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Information about Edu Virtual.Worlds

Published on May 28, 2007

Author: kenny.hubble

Source: slideshare.net

Description

Slides from Keynote address This is IT conference, Durham College, Oshawa, Canada - May 24, 2007
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Educational Opportunities in Virtual Worlds

Snow Crash, Neal Stephenson – 1992

Social Impact of Games Interactive Collaborative Form Relationships

Interactive

Collaborative

Form Relationships

MMOG Massive Multiplayer Online Games 20 Millions Players Users spend an average of 22 hrs a week in their chosen game environment Users are emotionally invested in their avatars and the environment

20 Millions Players

Users spend an average of 22 hrs a week in their chosen game environment

Users are emotionally invested in their avatars and the environment

World of Warcraft - WOW Largest MMOG 7 Million Paying Subscribers Over $1 Billion Annual Recurring Revenue

Largest MMOG

7 Million Paying Subscribers

Over $1 Billion Annual Recurring Revenue

Stages of the Internet Web 1.0 – 1994 – Graphical

Web 1.0 – 1994 – Graphical

Stages of the Internet Web 1.0 – 1994 – Graphical Web 2.0 – 1999 – Collaborative

Web 1.0 – 1994 – Graphical

Web 2.0 – 1999 – Collaborative

Stages of the Internet Web 1.0 – 1994 – Graphical Web 2.0 – 1999 – Collaborative Web 3.0 – 2004 – Virtual Worlds

Web 1.0 – 1994 – Graphical

Web 2.0 – 1999 – Collaborative

Web 3.0 – 2004 – Virtual Worlds

Attributes of 3D Virtual Worlds Open Immediate Innovative Social

Open

Immediate

Innovative

Social

Virtual World Platforms Second Life Multiverse There.com Alphaworld Areae, Inc. Entropia Universe OLIVE Platform Google Earth HiPiHi Imvu Kaneva Microsoft Virtual Earth Project Outback ProtoSphere Qwaq Forums Playstation Home Whirled 3B

Second Life

Multiverse

There.com

Alphaworld

Areae, Inc.

Entropia Universe

OLIVE Platform

Google Earth

HiPiHi

Imvu

Kaneva

Microsoft Virtual Earth

Project Outback

ProtoSphere

Qwaq Forums

Playstation Home

Whirled

3B

Virtual Worlds for Kids, Teens and Tweens Teen Second Life The Lounge Flowplay Dubit Club Penguin Virtual Laguna Beach Stardoll Cyworld Habba Gaia Online Runescape Ty Girlz Barbie Girls Nicktropolis Neopets

Teen Second Life

The Lounge

Flowplay

Dubit

Club Penguin

Virtual Laguna Beach

Stardoll

Cyworld

Habba

Gaia Online

Runescape

Ty Girlz

Barbie Girls

Nicktropolis

Neopets

Virtual Worlds = Massive Growth By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity .

By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity .

Second Life

Second Life: Registered Users March 2006 – 200,000 March 2007 – 5.7 Million March 2008 – 20 Million (estimated)

March 2006 – 200,000

March 2007 – 5.7 Million

March 2008 – 20 Million (estimated)

Features of Second Life User Created Functional Economy Proprietary Rights Shared Spaces Multimedia Platform Voice Enabled (almost)

User Created

Functional Economy

Proprietary Rights

Shared Spaces

Multimedia Platform

Voice Enabled (almost)

Mature Content in Second Life PG rated lands Awareness that Adult Content Exists Adult Verification

PG rated lands

Awareness that Adult Content Exists

Adult Verification

Educational Applications in VW Simulations and Role Plays Distance Learning Collaborative Experiences Experiential Projects

Simulations and Role Plays

Distance Learning

Collaborative Experiences

Experiential Projects

For Education Virtual Worlds… Extend the Classroom

Extend the Classroom

For Education Virtual Worlds… Extend the Classroom Enhance Experience

Extend the Classroom

Enhance Experience

For Education Virtual Worlds… Extend the Classroom Enhance Experience Augment Materials

Extend the Classroom

Enhance Experience

Augment Materials

For Education Virtual Worlds… Extend the Classroom Enhance Experience Augment Materials Accelerate Learning

Extend the Classroom

Enhance Experience

Augment Materials

Accelerate Learning

Educational Topics in VW Animation Architecture and Building Art and Design Business Cultural Studies Correctional and Justice Studies Disability Issues Emergency Services Gender Issues Identity and Esteem Scientific Simulations + more and growing

Animation

Architecture and Building

Art and Design

Business

Cultural Studies

Correctional and Justice Studies

Disability Issues

Emergency Services

Gender Issues

Identity and Esteem

Scientific Simulations

+ more and growing

Loyalist College in Second Life

Harvard Law’s CyberOne Course: Law in the court of public opinion

Harvard CyberOne Model Traditional Harvard Law Students Extension Students via Online Delivery The Internet Community at Large

Traditional Harvard Law Students

Extension Students via Online Delivery

The Internet Community at Large

Mr. Hubble goes to Harvard

Loyalist College First Steps

Loyalist College Eduisland Campus

Parrott Centre – Loyalist College

Parrott Centre – Loyalist College

Loyalist College Amphitheatre

Topics in Journalism 20 Students Small Group Discussion usually conducted via LMS would take place now in SL Encourage discussion by engaging students in an exciting cool environment

20 Students

Small Group Discussion usually conducted via LMS would take place now in SL

Encourage discussion by engaging students in an exciting cool environment

Loyalist College E-Journalism Class

Topics in Journalism - Outcomes Enhanced Student Participation Cosmopolitan Experience Favorable Publicity

Enhanced Student Participation

Cosmopolitan Experience

Favorable Publicity

Loyalist College Guidelines PG Space Close land during class time Guests Allowed with advance notice

PG Space

Close land during class time

Guests Allowed with advance notice

Loyalist College – Student Prep Students encouraged to register and complete SL online orientation In-class SL training to start Time spent each class to connect on issues related to this new environment

Students encouraged to register and complete SL online orientation

In-class SL training to start

Time spent each class to connect on issues related to this new environment

Loyalist College – Basic Orientation Behavior 101 Interface Navigation – Upper and Lower Menus/Buttons Basic Navigation Controls – options for moving around in space. Flying Controls Finding Stuff with Search Teleporting Camera Controls Instant Message and Chat Controls Right Click Options and Menus Inventory Snapshot Video and Audio Preferences and Controls Force Sun

Behavior 101

Interface Navigation – Upper and Lower Menus/Buttons

Basic Navigation Controls – options for moving around in space.

Flying Controls

Finding Stuff with Search

Teleporting

Camera Controls

Instant Message and Chat Controls

Right Click Options and Menus

Inventory

Snapshot

Video and Audio Preferences and Controls

Force Sun

Journalism – Live Streaming Event

Study in Canada

OSMOSA Open Source Museum of Open Source Art Brown University and Loyalist College

OSMOSA

Loyalist College and U.S. State Department Visa Information Session

Virtual Worlds are Innate Learning Worlds The environment itself engages the user in learning from the start Collaboration and cooperative communication are paramount in Virtual Worlds Avatars are aspirational, cyclically influencing their creators identity

The environment itself engages the user in learning from the start

Collaboration and cooperative communication are paramount in Virtual Worlds

Avatars are aspirational, cyclically influencing their creators identity

Meet Kenny Hubble

Contemporary DJ

Tree Hugger

The Elvis of the Congas

UFO Nut

Jaunty Parisian

Stylish Superhero

Retro Daredevil

Jedi Neophyte

Rogue Thespian

Patron of Lost Causes

SoupCan Tomsen – Second Life

SoupCan Tomsen – Real Life

Loyalist College Island

Shark Tank Pub – Loyalist College Island

Podcast Cinema

Justice Studies: Youth Detention Facility Simulation – Fall 2007

Faculty Reactions “I feel like a kid again…” “Exciting” “Need to do more” “Intoxicating”

“I feel like a kid again…”

“Exciting”

“Need to do more”

“Intoxicating”

Where do I start? SLED - Second Life Educators List

SLED - Second Life Educators List

Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations.

SLED - Second Life Educators List

Start small with a highly organized project with modest objectives and expectations.

Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday

SLED - Second Life Educators List

Start small with a highly organized project with modest objectives and expectations.

Never on a Wednesday

Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday Anticipate delays difficulties technological miscues and lots of questions

SLED - Second Life Educators List

Start small with a highly organized project with modest objectives and expectations.

Never on a Wednesday

Anticipate delays difficulties technological miscues and lots of questions

Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday Anticipate delays difficulties technological miscues and lots of questions Do it anyway!

SLED - Second Life Educators List

Start small with a highly organized project with modest objectives and expectations.

Never on a Wednesday

Anticipate delays difficulties technological miscues and lots of questions

Do it anyway!

Educational Opportunities in Virtual Worlds

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