Published on July 24, 2008
Author: learningsmart
Source: slideshare.net
Discovery: Finding the past & living it
Concept The idea of this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events.
The idea of this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events.
5 Historical Worlds Egypt: Ancient Thebes Italy: Ancient Rome Asia: Mongol Chagat'an South Asia: Calcutta in the 1800s Europe: France in 1917.
Egypt: Ancient Thebes
Italy: Ancient Rome
Asia: Mongol Chagat'an
South Asia: Calcutta in the 1800s
Europe: France in 1917.
Archaeological Digs A budget and timeframe Choose the correct tools Identify the artifacts Earn experience points
A budget and timeframe
Choose the correct tools
Identify the artifacts
Earn experience points
Role Playing Games Choose your role: Leader/politician Soldier Farmer Priest Merchant Play out the scenario (turn based)
Choose your role:
Leader/politician
Soldier
Farmer
Priest
Merchant
Play out the scenario (turn based)
Scoring: Get on the leader board
Audience / Market Middle / High School World History / World Cultures Playable enough for general market.
Middle / High School
World History / World Cultures
Playable enough for general market.
Educational Value Understand archaeological processes Understand historical environments Develop decision-making skills Understand budgets and time constraints.
Understand archaeological processes
Understand historical environments
Develop decision-making skills
Understand budgets and time constraints.
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