Discovery Game Presentation

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Information about Discovery Game Presentation

Published on July 24, 2008

Author: learningsmart

Source: slideshare.net

Description

Discovery Game Presentation for JHU Gaming Class.

Discovery: Finding the past & living it

Concept The idea of this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events. 

The idea of this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events. 

5 Historical Worlds Egypt: Ancient Thebes Italy: Ancient Rome Asia: Mongol Chagat'an South Asia: Calcutta in the 1800s Europe: France in 1917.  

Egypt: Ancient Thebes

Italy: Ancient Rome

Asia: Mongol Chagat'an

South Asia: Calcutta in the 1800s

Europe: France in 1917.  

 

Archaeological Digs A budget and timeframe Choose the correct tools Identify the artifacts Earn experience points

A budget and timeframe

Choose the correct tools

Identify the artifacts

Earn experience points

 

Role Playing Games Choose your role: Leader/politician Soldier Farmer Priest Merchant Play out the scenario (turn based)

Choose your role:

Leader/politician

Soldier

Farmer

Priest

Merchant

Play out the scenario (turn based)

 

Scoring: Get on the leader board

Audience / Market Middle / High School World History / World Cultures Playable enough for general market.

Middle / High School

World History / World Cultures

Playable enough for general market.

Educational Value Understand archaeological processes Understand historical environments Develop decision-making skills Understand budgets and time constraints.

Understand archaeological processes

Understand historical environments

Develop decision-making skills

Understand budgets and time constraints.

Discovery: Finding the past & living it

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