Published on May 21, 2008
An architect’s guide Decided to to thinking about MIPS Mobilise? (2.0) How to Engage with the Mobile Internet User Paul Golding @pgolding (C) Copyright Paul Golding, 2008
First mobile internet portal was Zingo (1998) [Lucent, Netscape, Spyglass...] Mobilist since 1990 (many GSM patents) - set up the mobilists groups on LinkedIn and Facebook Courtesy GoFigure Mobile 1996-date: Worked in mobile apps on every continent (operators, vendors, start-ups, VCs...) @pgolding Most recently Motorola’s Chief Applications Architect for mobile applications and Mobile TV/IPTV applications. Set up ‘Mashing Room.’ Author... 2 (C) Copyright Paul Golding, 2008
Chapter 15 “Mobilising the Media Experience” 3 (C) Copyright Paul Golding, 2008
! Lots of devices Lots of technologies Lots of tools Lots of ideas Lots of confusion Mobilising can be messy You will need a strategy (C) Copyright Paul Golding, 2008
I will address: Mindset - ways to think about MIPS User experience Resultant platform/technology architecture Mobilisation methods 5 (C) Copyright Paul Golding, 2008
Ideation +! Developers Programming Tools &! Open source Software Web 2.0! Internet! (e.g. Flickr, Platform Services/! Google,! Content Yahoo,! Facebook,! Operator! Blogs,! Platform Etc.) •Texting quot;Mash-Upquot;! •Billing Services •MMS Internal! Partners (e.g. geo-blogging! Services •Video = Location + blog + photos/videos) •Voice Producers! •Location Operator Ecosystem Advertisers Message = Web 2.0 is the mobile platform Is there a mobile Internet? (C) Copyright Paul Golding, 2008
! Native or Browser ? Message = don’t put the cart before the horse Design, not dogma (C) Copyright Paul Golding, 2008
Experiences quot;Servicesquot; Service Enablers (e.g. Presence, IM, VoIP, Media Store) Platforms and Networks (e.g. SDP, IMS, Billing) (e.g. 3G, WiMAX, DVB-H) Message = try to think about UX Designate a UXA, cultivate the UX mindset Think User Experience (C) Copyright Paul Golding, 2008
Message = Try to map function to UX Think about who is “i” and “we” Mapping the experience (C) Copyright Paul Golding, 2008
UX as Narrative Unboxing Surprise Me UX Catch-up Share Message = be creative 10 (C) Copyright Paul Golding, 2008
Beginning, middle & end You should at least Discovery try this because... Conversation Unboxing You will use this with You will like ﬁnding others because... out about this because... Anticipation UX Investment You will keep coming You should continue back for more because... to use this because... Evangelism Passion You will want to “sell” this to Loyalty You will love using this others because... because... You will want to continue using this because... Message = Use these to build the narrative (C) Copyright Paul Golding, 2008
Seamless Uniﬁed CMS Experience Cross- personalization Producers Ideas Events News Opinions Socially-enable Media everything Content Management Platform Seamless for users (also developers, partners and Mobile Channel Broadcast Channel Web Channel advertisers) Message = Converged architecture (C) Copyright Paul Golding, 2008
Semantic “Content” Management Advert Video News Story Content Management Platform Personalisation Packaging Retailing Recommendation Connector Connector Connector Mobile Channel Broadcast Channel Web Channel Message = Think meta-data! (C) Copyright Paul Golding, 2008
2.0 cliche - it’s a conversation UX is conversation Conversation pulls Facilitate, don’t suggest/own Follow Message = Let the conversation ﬂow! 14 (C) Copyright Paul Golding, 2008
Alerts UserDistributed CMS proﬁling Clientless Client Ultra- Use-case proﬁling personalization WAP! Browser ODP Service proﬁling Socially-enable Geographical proﬁling everything Video! Video! Video! Video! Centric Centric Enhanced Enhanced Device/technology/ Video downloads! Mobile TV Video downloads! network proﬁling Video streaming Video streaming Circuit Business modeling Circuit Packet Packet Unicast Broadcast Decision tree, map or matrix Circuit Packet Passive Interactive Message = Be methodical, not dogmatic Mobilising Pathways (C) Copyright Paul Golding, 2008
New Media Platform <Information> Uniﬁed workﬂow Middle Browser ware Conversation <meta-data> Middle ODP ware Workﬂow Middle CMS Web Rich Media ware Conversation 2.0 Engine DVB-H Middle ware APIs Mashable/open API Middle Others ware Agile design Message = Design where it counts (C) Copyright Paul Golding, 2008
Strongest? Whose metaphor? Must work! Form v function? thumbjot.com On mobiles - favour function! Message = meet user expectations (C) Copyright Paul Golding, 2008
Parting advice UX task proﬁling Which tasks are key (rank them) and deﬁne measurement(s) for success Eventually, let the user’s decide Usability testing (still overlooked) Become a mobilist (get help) Join mobilists group on LinkedIn and Facebook 18 (C) Copyright Paul Golding, 2008
Thank you Paul Golding firstname.lastname@example.org blog.wirelesswanders.com Follow @pgolding (C) Copyright Paul Golding, 2008
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