Dance Floor Theory 1.0 and 2.0

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Information about Dance Floor Theory 1.0 and 2.0

Published on January 8, 2008

Author: kprentiss

Source: slideshare.net

Description

Swift Kick's Dance Floor Theory Leadership training, 1.0 and 2.0.

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

D.F.T. 1.0

Dance Floor Theory

Dance Floors and College Campuses are the SAME THING.

Body Language

What is State?

What is State? Thoughts 

What is State? Thoughts  Emotions 

What is State? Thoughts  Emotions  Physiology 

Your State = Your Outcome

Control:

Control: Change 1 Change all 3

Your State = Your Outcome

Your State = Your Outcome Taking a test 

Your State = Your Outcome Taking a test  Dance floor 

Your State = Your Outcome Taking a test  Dance floor  Campus Event 

Your State = Your Outcome Taking a test  Dance floor  Campus Event  Kissing 

The Dance Floor

The Dance Floor

The Dance Floor

0 1 2 3 4 5

0 1 2 3 4 5

N 0 1 2 3 4 5 Engagement

Average State of the Group Add Up Individuals’ States Divide by Number in Group = Average Group State

Your State = Your Outcome

Avg. State of Group = Group’s Outcome

Taking responsibility for a group’s state and group’s outcome is LEADERSHIP.

A bad dance: A good dance: Text 0 1 2 3 4 5 5 0

A good campus: Text 0 1 2 3 4 5 5 0

A leadership opportunity: A good campus: Text 0 1 2 3 4 5 5 0

First, What Not to Do Do Not:

First, What Not to Do Do Not:

First, What Not to Do Do Not: Try to change whole group at once.

First, What Not to Do Do Not: Try to change whole group at once.

First, What Not to Do Do Not: Try to change whole group at once. Try to “pop” one person (from 0-5). These are common leadership mistakes.

x+1 0 1 2 3 4 5

The Steps:

The Steps: Have fun (manage your state) 

The Steps: Have fun (manage your state)  Introduce yourself (build the relationship) 

Relationship Influence

The Relationship  • Match their state Relationship • See it through their eyes Influence • Find common ground

The Steps: Have fun (manage your state)  Introduce yourself  Make introductions to others  - Get out of the way! Mix it up  - Gently: 1’s with 2’s etc.

Yes No

Be the Spatula

Why? Because ‘s have more fun.

How to get (and stay)engaged: 1. Focus on Relationships 2. Focus on others

Involved Students are more likely to:

Involved Students are more likely to: •Get Better Grades

Involved Students are more likely to: •Get Better Grades •Graduate

Involved Students are more likely to: •Get Better Grades •Graduate •Be satisfied with experience

Increase Relationships: Be the Spatula Create Blenders

Create Blenders

6th graders

2 Morals: 1) 95% of people do things because “everyone else is”

2 Morals: 2)It’s not the event. Anything is fun if enough people are engaged in it.

Goal: Increase the average level of engagement on campus.

Goal: Increase the average level of engagement on campus. X+1 0 1 2 3 4 5

5 4 3 2 1 meh. Apathy

5 4 3 2 hmmm . . . 1 Apathy

5 4 what can 3 I get? 2 1 Apathy

5 What am I capable of? 4 3 2 1 Apathy

What’s next for me? 5 4 3 2 1

How can I help? 5 4 3 2 1

5 4 3 2 1 { meh. 60-84% Apathy

You

You (only bigger)

Ene rgy and I deas

Yay!

Yay! Text

meh. Yay! Text

Oh my Text

5 5 4 3 4 2 3 1 2 1 Apathy Apathy

On a College Campus Apathy

It’s not about marketing.

Your Goals:

Be Creative. Pattern interrupts create engagement.

1. Build Your Base Clique Yay!

1. Build Your Base Clique Have you 2. Be Spatulas met?

What? Hmmm? 1. Build Your Base Clique 2. Be Spatulas 3. Run Blenders wtf?

1. Build Your Base Clique Digital Culture 2. Be Spatulas 3. Run Blenders 4. Use Social Networks

Yay!

Stay Connected “Swift Kick” Kevin Prentiss

Stay Connected “Swift Kick” Kevin Prentiss

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