College Music Society keynote 2007

60 %
40 %
Information about College Music Society keynote 2007

Published on November 20, 2007

Author: wainbrave

Source: slideshare.net

Description

Keynote presented to the pre-conference tech workshop for the College Music Society in Salt Lake City at the Little America Hotel, November 14th, 2007

songs across the metaverse Breathing second life into Learning Management Systems and Music Education Jonathon Richter, Ed.D. Research Associate Center for Advanced Technology in Education University of Oregon

“ All education springs from some image of the future. If the image of the future held by society is grossly inaccurate, its education system will betray its youth.” ~ Alvin Toffler

 

1. Pattern or model. 2. A community set of assumptions, concepts, values, and practices. par·a·digm noun

1. Pattern or model.

2. A community set of assumptions, concepts, values, and practices.

 

Hunter Gathering Paradigm Tribal communities Follow the food Exchange goods Tools made by hand from natural surroundings Survival = learn to do as the community does Music taught as part of that cultural paradigm

Tribal communities

Follow the food

Exchange goods

Tools made by hand from natural surroundings

Survival = learn to do as the community does

Music taught as part of that cultural paradigm

Living during times of change…

Agrarian Paradigm Extended families Grow the food Exchange money for goods Tools made by specialists and traded at market Survival = learn to do as one’s parents have done Music taught as part of that cultural paradigm

Extended families

Grow the food

Exchange money for goods

Tools made by specialists and traded at market

Survival = learn to do as one’s parents have done

Music taught as part of that cultural paradigm

Living during other times of change…

Industrial Paradigm “ Nuclear” families Shop for food Exchange labor for money for goods Tools made by machines and traded at market Survival = learn to do as the boss tells you to do Music taught as part of that cultural paradigm

“ Nuclear” families

Shop for food

Exchange labor for money for goods

Tools made by machines and traded at market

Survival = learn to do as the boss tells you to do

Music taught as part of that cultural paradigm

Still more times of change…

The Information Age paradigm Live in single parent families Shop for food at a Super-Store Exchange knowledge for money for goods Tools made by machines, organized by computers and traded at market Survival = learn a professional body of knowledge Music taught as part of that cultural paradigm

Live in single parent families

Shop for food at a Super-Store

Exchange knowledge for money for goods

Tools made by machines, organized by computers and traded at market

Survival = learn a professional body of knowledge

… and now, times are changing more than ever before Network technologies Biotechnologies Nanotechnologies

Network technologies

Biotechnologies

Nanotechnologies

Each of these simultaneous MegaTrends has the scope and impact of each of the first three major paradigm shifts! How will we teach music as part of these cultural paradigms?

 

Teachers take heed - the world is changing - and thus, your curriculum… MS Windows Netscape Navigator Workflow Software XML SOAP open-source computing Outsourcing Offshoring Supply-chain retooling Insourcing in-forming "the steroids": fiber-optics, high-speed connectivity, larger infrastructures, and more sophisticated software

MS Windows

Netscape Navigator

Workflow Software

XML

SOAP

open-source computing

Outsourcing

Offshoring

Supply-chain retooling

Insourcing

in-forming

"the steroids": fiber-optics, high-speed connectivity, larger infrastructures, and more sophisticated software

Curriculum in the new Flat World should teach students to be: Efficient and high quality AND Creative and innovative

Efficient and high quality

AND

Creative and innovative

Increased accountability Better assessment practices Learning Management Systems ePortfolios Efficient and high quality?

Increased accountability

Better assessment practices

Learning Management Systems

ePortfolios

Learning Management Systems software tools designed to manage user learning interventions Range of complementary functionality Learners moderate their own learning experiences Scaffolds for workflow online learning & assessment collaboration

Learning Management Systems

software tools designed to manage user learning interventions

Range of complementary functionality

Learners moderate their own learning experiences

Scaffolds for workflow

online learning & assessment

collaboration

“ In essence, an LMS is a high-level, strategic solution for planning, delivering, and managing most learning events within an organization, including online, virtual classroom, and instructor-led course” ~ Wikipedia entry on “ Learning Management Systems ”

 

Electronic Portfolios (ePortfolios) An eportfolio is a purposeful digital collection of student work that exhibits student effort, progress, reflections and achievements over time.

A Student’s Academic MySpace

Purposes for Portfolios Summative (did you pass?) Formative (self development) Marketing

Summative (did you pass?)

Formative (self development)

Marketing

The Portfolio Processes (Burke, Fogarty, Belgrad, 1994) PROJECT purposes COLLECT and organize artifacts SELECT key artifacts INTERJECT personality REFLECT metacognitively INSPECT to self-assess PERFECT to evaluate CONNECT and conference INJECT/EJECT update RESPECT accomplishments

PROJECT purposes

COLLECT and organize artifacts

SELECT key artifacts

INTERJECT personality

REFLECT metacognitively

INSPECT to self-assess

PERFECT to evaluate

CONNECT and conference

INJECT/EJECT update

RESPECT accomplishments

 

Flat World “left brained paradigm” Learning Management Systems to increase efficiencies for each learner ePortfolios to assess individual student growth over time

Learning Management Systems to increase efficiencies for each learner

ePortfolios to assess individual student growth over time

Creativity and Innovation? Amabile (1983) Domain-relevant skills Creativity-relevant skills Task Motivation Creative Communities of Practice Multi-User Virtual Environments

Amabile (1983)

Domain-relevant skills

Creativity-relevant skills

Task Motivation

Creative Communities of Practice

Multi-User Virtual Environments

Flat World “right brained paradigm” Distributed, Creative Communities of Practice Multi-User Virtual Environments

Distributed, Creative Communities of Practice

Multi-User Virtual Environments

Computer-Supported Collaboration Active reflection and feedback tools Working across disciplinary lines “ Guide on the Side” NOT the “Sage on the Stage”

Active reflection and feedback tools

Working across disciplinary lines

“ Guide on the Side” NOT the “Sage on the Stage”

Multi-User Virtual Environments easy 3D Construction tools Communication tools User permissions and settings

easy 3D Construction tools

Communication tools

User permissions and settings

Learning fostered in 3D Virtual Worlds Lowers the threat of failure Fosters engagement through immersion Manages levels of attainment to prevent feeling overwhelmed Links learning to goals and roles Creates a social context with shared interests Presents multimodal learning environments Supports a framework of inquiry (Jenkins, 2005).

Lowers the threat of failure

Fosters engagement through immersion

Manages levels of attainment to prevent feeling overwhelmed

Links learning to goals and roles

Creates a social context with shared interests

Presents multimodal learning environments

Supports a framework of inquiry

 

 

 

Activeworlds

 

Second Life Over 7 million registered “users” since 2003. User imagined, user built, user controlled. Sept 2006: GDP = $64 million Over 300 institutions of higher education, many nonprofits, government sites, banks, and businesses have plots in SL.

Over 7 million registered “users” since 2003.

User imagined, user built, user controlled.

Sept 2006: GDP = $64 million

Over 300 institutions of higher education, many nonprofits, government sites, banks, and businesses have plots in SL.

 

 

 

 

 

 

 

 

 

 

In Second Life, anyone can... Easily design & build 3D objects Make objects interactive that “talk” to the Web Fly Teleport to most locations Dance Collaborate Communicate (chat, IM, voice, group announce) Take on new personae Learn

Easily design & build 3D objects

Make objects interactive that “talk” to the Web

Fly

Teleport to most locations

Dance

Collaborate

Communicate (chat, IM, voice, group announce)

Take on new personae

Learn

 

 

 

 

 

Sound and real time Media has varied results in SL: Streaming music on parcels Strain on servers = lag Instruments do not often work like in real life (rl).

Streaming music on parcels

Strain on servers = lag

Instruments do not often work like in real life (rl).

Teaching Music in SL: Making abstract concepts visible Collaboration Possibilities Showcase potential

Making abstract concepts visible

Collaboration Possibilities

Showcase potential

Learning Activities in SL Canterbury Tales. Beowulf. The Inferno. Virtual IBM Internship. Yankee Stadium. Cease Fire

Canterbury Tales. Beowulf. The Inferno.

Virtual IBM Internship.

Yankee Stadium.

Cease Fire

Learning Activities in SL Global Kids Foundation “ Virtual Hallucinations” National Library of Congress exhibits

Global Kids Foundation

“ Virtual Hallucinations”

National Library of Congress exhibits

Learning Activities in SL The International Space Flight Museum Compare and diagnose heart murmurs The National Oceanic and Atmospheric Administration

The International Space Flight Museum

Compare and diagnose heart murmurs

The National Oceanic and Atmospheric Administration

 

 

ARVEL Applied Research in Virtual Environments for Learning SIG at AERA to start March 2008 “ Developing a comprehensive research agenda encompassing the breadth and scope of learning potentialities, affordances, challenges, and shortcomings of immersive virtual learning environments.”

Applied

Research in

Virtual

Environments for

Learning

SIG at AERA to start March 2008

“ Developing a comprehensive research agenda encompassing the breadth and scope of learning potentialities, affordances, challenges, and shortcomings of immersive virtual learning environments.”

The Salamander Project $10,000 from the NorthWest Academic Computing Consortium (“proof of concept”) UofO’s CATE partnered with MERLOT, Sloog, Eloise Pasteur, and YOU! To create a searchable database and typology of Learning Materials in Second Life to enhance teaching and learning.

$10,000 from the NorthWest Academic Computing Consortium (“proof of concept”)

UofO’s CATE partnered with MERLOT, Sloog, Eloise Pasteur, and YOU!

To create a searchable database and typology of Learning Materials in Second Life to enhance teaching and learning.

Tags & descriptors Top-rated peer reviewed SL stuff Your fave SL tags page Enhanced SLED Community Peer reviewed stuff

InWorld Tools for tagging Learning Materials Center for Advanced Technology in Education, University of Oregon (2007).

Media Wiki Community of SL Educators to organize, describe, and vote on Learning Materials http://eduisland.net/salamanderwiki

MERLOT - http://merlot.org > 17,000 materials 50,000 members 3D + all other types of learning objects! Center for Advanced Technology in Education, University of Oregon (2007).

Music Educators have much to offer this Brave New World: Structural and Creative tension Experience bridging media Soundtrack for the new era Rhythm Harmony Orchestration

Structural and Creative tension

Experience bridging media

Soundtrack for the new era

Rhythm

Harmony

Orchestration

Flat World “Whole brain paradigm” Teaching critical, creative, and future-focused thinking Learning Management Systems Multi-User Virtual Environments

Teaching critical, creative, and future-focused thinking

Learning Management Systems

Multi-User Virtual Environments

Preparing musicians and music teachers to find that “flow” using all available instruments….

Preparing musicians and music teachers to find that “flow” using all available instruments….

… as the universe continues to expand!

… as the universe continues to expand!

Add a comment

Related presentations

Related pages

College Music Society

The College Music Society promotes music teaching and learning, musical creativity and expression, ... A consortium of college, conservatory, ...
Read more

March 16–17, 2007 Gardner-Webb University (Boiling Springs ...

of The College Music Society’s Mid- ... We are delighted to welcome John Salmon as our 2007 keynote ... 2007 • Gardner-Webb University (Boiling Springs ...
Read more

Curriculum Vitae | David J. Elliott

Curriculum Vitae; Music; Snapshots; ... 2007. “Music Education is Every Musician’s Responsibility.” Keynote paper for The College Music Society.
Read more

SMT 2016 Ballot | Society for Music Theory

SMT 2016 Ballot. Voting begins Friday ... and the Texas Music Theory Society keynote address ... He has taught summer courses at the College Music Society ...
Read more

Jeffrey Agrell | Horn Studio

... Music Educator's Conference (keynote speaker) ... 2014 College Music Society ... 2008 College Music Society Conference (Atlanta), 2007 ISIM ...
Read more

2007: Yale University, Institute of Sacred Music | Society ...

... (Westminster Choir College): ... Keynote: Thomas H. Troeger ... Yale Institute of Sacred Music FMCS Meeting 2007 409 Prospect Street
Read more

Converse Magazine Summer 2007 by Converse College (page 4 ...

Converse College 2007 ... Keynote Speaker at Gifu Music Therapy ... Presenter for the International Conference of the College Music Society Dr ...
Read more

E. Michael Harrington - Nashville, Tennessee, United ...

He is a member of the Leadership Music Class of 2007 and has ... delivered the Keynote Address ... American Musicological Society, College Music ...
Read more