Chris Deering - Keynote Edinburgh Interactive Festival

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Information about Chris Deering - Keynote Edinburgh Interactive Festival

Published on August 26, 2008

Author: HandheldLearning

Source: slideshare.net

Description

Former Sony Computer Entertainment Chairman and President, Chris Deering's, opening presentation at the Edinburgh Interactive Festival

Expanding the Creative Culture of Games in the New Media Era Chris Deering Edinburgh… August 2008

Game Industry will pass $50 Billion in 2008 This is just the Beginning…… Mega Trends point to Seismic Shifts over the Next 3-5 years And Gaming Culture will spread well beyond Traditional Entertainment Applications

This is just the Beginning……

Mega Trends point to Seismic Shifts over the

Next 3-5 years

And Gaming Culture will spread well beyond

Traditional Entertainment Applications

New Trends for the Expansion of Immersive Gaming Experience - 6-10 age games, Family and Gray Gamer sectors grow - Hi Def Enabled Homes spawn Combi Console /STBs - Ubiquitous Wi-Fi powers “Anywhere” gaming - New Game Engines, Physics, Lighting and Lips-Synch Tools - Voice Recognition, GPS, and “Location Aware” Servers - Massive Worlds, Cinema-real “thinking and speaking” Characters

- 6-10 age games, Family and Gray Gamer sectors grow

- Hi Def Enabled Homes spawn Combi Console /STBs

- Ubiquitous Wi-Fi powers “Anywhere” gaming

- New Game Engines, Physics, Lighting and Lips-Synch Tools

- Voice Recognition, GPS, and “Location Aware” Servers

- Massive Worlds, Cinema-real “thinking and speaking” Characters

New Trends drive New Gaming Business Innovation - Behavior Tracking will enable “Pinpoint” Marketing - Micro-payments and cash on-line transaction modes - Advertising subsidizes consumer spending - Gambling becomes a source of development funding - User Enhanced, User Generated and User Published games - Games for Special Niche Communities

- Behavior Tracking will enable “Pinpoint” Marketing

- Micro-payments and cash on-line transaction modes

- Advertising subsidizes consumer spending

- Gambling becomes a source of development funding

- User Enhanced, User Generated and User Published games

- Games for Special Niche Communities

Some Stats…….

HI Def “Enabled” Homes (mm) 2007 2012 N. America 19 69 China / India - - 17 Asia Pacific 7 53 Greater Europe 1.3 37 TOTAL 27 176

2007 2012

N. America 19 69

China / India - - 17

Asia Pacific 7 53

Greater Europe 1.3 37

TOTAL 27 176

3G Mobile Phone Subscribers (mm) Europe 2008 2012 Italy 25 80 Germany 16 80 UK 14 60 France 13 40 Spain 12 40_ TOTAL 80 300

Europe 2008 2012

Italy 25 80

Germany 16 80

UK 14 60

France 13 40

Spain 12 40_

TOTAL 80 300

World wide Active Installed Base (mm) 2008 2011 DS etc 85 150 Wii etc 38 80 PS3 22 70 Xbox 360 etc 21 40 PSP etc 40 70 PS2 110 90 316 500 Other Handheld 500 1000 Gaming PCs 500 1000

2008 2011

DS etc 85 150

Wii etc 38 80

PS3 22 70

Xbox 360 etc 21 40

PSP etc 40 70

PS2 110 90

316 500

Other Handheld 500 1000

Gaming PCs 500 1000

Gaming environment fragmentation. Can we adapt and specialize? The winners will ! Devices Input Types Consoles (3) Keypad Traditional Handhelds (2) Mouse Casual PC (2) Wheel Mobile Cell Phones Buzzer MMO Smart Phones Wand ARG Notebooks Instruments Family Fun Multiple Device Dance Mats Collaborative Voice Gambling

Devices Input Types

Consoles (3) Keypad Traditional

Handhelds (2) Mouse Casual

PC (2) Wheel Mobile

Cell Phones Buzzer MMO

Smart Phones Wand ARG

Notebooks Instruments Family Fun

Multiple Device Dance Mats Collaborative

Voice Gambling

The Players … and future players Format First Party (3) Super Majors ( 3 ) Movie Companies Mini Majors West ( 7) Asia Majors ( 7) But Also…. Mobile Network Operators Handset Manufacturers Cable, Satellite, DSL Operators TV Networks, Production Companies, Web Retailers Ad Agencies, Promotion Companies, Gambling Co’s

Format First Party (3)

Super Majors ( 3 )

Movie Companies

Mini Majors West ( 7)

Asia Majors ( 7)

But Also….

Mobile Network Operators

Handset Manufacturers

Cable, Satellite, DSL Operators

TV Networks, Production Companies, Web Retailers

Ad Agencies, Promotion Companies, Gambling Co’s

Traditional Revenue Sources will NOT be Sufficient to Fund Games Development - Global Retail Software Sales projected to be 20% lower in 2011 than in 2008 - Development cost on major games is well over $10mm - Less than 3 out of 10 games recover their development and marketing costs through boxed goods sales - Creative use of hybrid on-line/off-line/ advertising revenue business models must be explored

- Global Retail Software Sales projected to be 20% lower in 2011 than in 2008

- Development cost on major games is well over $10mm

- Less than 3 out of 10 games recover their development and marketing costs through boxed goods sales

- Creative use of hybrid on-line/off-line/ advertising revenue business models must be explored

Game Design and Creation Skills will fuel the Explosive Growth of Gaming and Move into the Mainstream Many successful entrepreneurs of the next decade will emerge from the Games Industry Spot the trend and fill a need

The Biggest Trends of the Decade - The internet continues its relentless “disintermediation” - Internet served video becomes the norm and goes mobile. Fan bases fragment into new communities - Remote data storage supplements home hard drives - Global virtual currencies emerge - Fuel costs force out travel waste in work, shopping, education, medicine, socializing and entertainment - Everyone’s location is discoverable within 1 sq meter

- The internet continues its relentless “disintermediation”

- Internet served video becomes the norm and goes mobile. Fan bases fragment into new communities

- Remote data storage supplements home hard drives

- Global virtual currencies emerge

- Fuel costs force out travel waste in work, shopping, education, medicine, socializing and entertainment

- Everyone’s location is discoverable within 1 sq meter

Eye opener… “By 2012, a mere 20 US homes will consume more digital traffic than the entire US Internet backbone in 1995, and video will be 90% of the traffic” - Cisco Systems

Video is everywhere.. In Hi Def. Live, and on every screen. Any time. All the time. - The term “TV” ceases to be relevant - You can watch Anything you want. Its all there. Served On-line - Everything ever recorded, new User Generated - The “Long tail of Live”…. THINK ABOUT IT - Advertisers know WHAT you are watching and WHERE you are - You won’t have the time to check guides - You will need Real Time advice on what to watch - From a source you trust.. HOW CAN GAME CULTURE HELP DISCOVERY and SHARED EXPERIENCES?

- The term “TV” ceases to be relevant

- You can watch Anything you want. Its all there. Served On-line

- Everything ever recorded, new User Generated

- The “Long tail of Live”…. THINK ABOUT IT

- Advertisers know WHAT you are watching and WHERE you are

- You won’t have the time to check guides

- You will need Real Time advice on what to watch

- From a source you trust..

HOW CAN GAME CULTURE HELP DISCOVERY and SHARED EXPERIENCES?

Spending on “TV” over Internet will Surpass on-line spending on Games Projected US Online Content Spending Video/TV on demand Games $ 0.29 billion $ 0.65 billion 0.75 1.04 1.48 1.15 2.57 2.09 4.29 2.50 Why not make a GAME out of VOD and BluRay Live?

Projected US Online Content Spending

Video/TV on demand Games

$ 0.29 billion $ 0.65 billion

0.75 1.04

1.48 1.15

2.57 2.09

4.29 2.50

Why not make a GAME out of VOD and BluRay Live?

The Expanding Reach of Mobile Networks create Massive Mobile Social Networks - Mobile phones and PC’s become “all in one” devices - Handheld social networks grew from 30mm in 2006 ’ to 55mm in 2007 ! - 2012 estimates range from 400mm to 800mm - Primarily 18-35 60/40 male/female .. So far! Why not make a Game of It ?

- Mobile phones and PC’s become “all in one” devices

- Handheld social networks grew from 30mm in 2006 ’

to 55mm in 2007 !

- 2012 estimates range from 400mm to 800mm

- Primarily 18-35 60/40 male/female .. So far!

Why not make a Game of It ?

Mobile Television Subscribers/Users will grow in both Digital and Analog modes (millions) 2008 2010 2012 Analog 20 170 260 Digital 75 130 220 TOTAL 95 300 480

(millions)

2008 2010 2012

Analog 20 170 260

Digital 75 130 220

TOTAL 95 300 480

Advertising on Mobile Devices.. It’s just the beginning - So far, largely untapped, and small screen - But, high speed “all in one” devices could create another advertising gold rush - Global ads on handsets was $870mm in ’07 - In ’08, this will grow to $1.4 billion There is over $400 billion more in global ad spending that can migrate to this medium - Why not make a Game of It

- So far, largely untapped, and small screen

- But, high speed “all in one” devices could create another advertising gold rush

- Global ads on handsets was $870mm in ’07

- In ’08, this will grow to $1.4 billion

There is over $400 billion more in global ad spending that can migrate to this medium

- Why not make a Game of It

GPS in Phones, dog collars, car keys. (It costs <$5 to add GPS to a cell phone) - In 2008 110mm phones will have GPS - In 2007 it was 10mm - By 2010 - 400mm Why not make a Game of it?

- In 2008 110mm phones will have GPS

- In 2007 it was 10mm

- By 2010 - 400mm

Why not make a Game of it?

Think “experiences” How can the Culture of Gaming improve Experiences in the New Digital Era? What experiences come to mind? - iPod - iPhone - Blackberry - Google - Facebook - Quizilla

What experiences come to mind?

- iPod

- iPhone

- Blackberry

- Google

- Facebook

- Quizilla

Mobile Learning Market. Make it FUN 3G, Wi-Fi and WIMAX Networks Sexy User Interfaces and remote storage Community and Collaboration Applications Content Creation & Conversion Tools More powerful devices & browsers Mobile Collaborative Learning Source: Ambient Insight

Opportunities in New Experiences where Gaming Culture will be Relevant Revolution in user interfaces and input including voice Mobile phone communities go massive + global “ New Experiences ” Impact Information , Employment and Entertainment Monetisation of streaming unleashes ” the long tail of live “ “ Concierge ” services abound as “ Time ” becomes precious commodity Females become the biggest paying audience on the web Ubiquitous screens and HiDef redefine “TV” GPS on mobiles and “ location aware ” servers

So Many new Businesses with 100’s of MILLIONS of users… The creative culture of gaming can help the world move up a level and actually enjoy the experience WHY not MAKE A GAME of IT!

The creative culture of gaming can help the world

move up a level and actually enjoy the experience

WHY not MAKE A GAME of IT!

Thanks!

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