Published on December 11, 2008
Changing the Game 3.0 Expanding The Digital Marketplace The ultimate strategic digital partnership that will establish the infrastructure for cross marketing virtual gaming, digital music and live events as it transcends to mainstream participation. The plan will focus on key strategic partners in the video game, digital music and technology industry. Video Game Competitions and social network Live and on Demand Concerts Digital Music Downloads Artist Interviews Custom Mobile Websites Cross Marketing of Products Cost Effective Internet Marketing
Video Game Competitions and social network
Live and on Demand Concerts
Digital Music Downloads
Custom Mobile Websites
Cross Marketing of Products
Cost Effective Internet Marketing
Strategic Partners Basic Matrix LLC Web Design & Hosting Limelight Network Multimedia Content Delivery Titan Gaming DBL LLC Video Tournament & Community Design Project Management Delta Beta Lambda Fraternity Charity Component
Virtualathleticsnetwork.com “ Virtual Athletics Network ” mission is to constantly push the global gaming community to the next level, by providing a true Professional Virtual Athletics Network for all types of games. The site will feature all video game platforms and provide a lucrative vocation for almost anyone willing to put the time and energy to become a top player. This will connect current virtual athletes and casual gamers in the ultimate social network for the digital marketplace. Video games are no longer the geeky stepchild of popular entertainment. Last year, US sales of what is now called "interactive entertainment" topped $7 billion, closing in on the $9 billion film industry. Throw in a host of other measurements, say those who study popular media, and what used to be the noisy baby in the backseat is now helping steer the entire culture, technologically and creatively.
Impact of Video Game Users Major Digital Platform Potential Users 552,480,000 Based on Unit Sales of PC, Mobile PC, Video Game Consoles
Digital Music Industry Key Indicators Broadband Lines 350 Million (Up 23% on 2006) Mobile Subscription 2.5 Billion (Up 11% on 2006) Portable Music Sales 140 million (Up 15% on 2006) Legal Track Downloads 1.7 Billion (Up 53% on 2006)
Broadband Lines 350 Million
Mobile Subscription 2.5 Billion (Up 11% on 2006)
Portable Music Sales 140 million
Legal Track Downloads 1.7 Billion
Digital Marketplace Advertising Understanding Projected Advertising Income
Financial Projections Based on Users
Startup Stage Return on Investment Offer Expires December 31,2008 $30,000 Investment Option $30,000 Loan Option $75,000 Investment Option $75,000 Loan Option $250,000 Investment Option 5% of Membership Shares Use of Funds for Startup Cost 24 Month Warranty @ 25% 10% of Membership Shares 36 Month Warranty @ 25% with 5% option @FMV 20% of Membership Shares
$30,000 Investment Option
$30,000 Loan Option
$75,000 Investment Option
$75,000 Loan Option
$250,000 Investment Option
5% of Membership Shares
Use of Funds for Startup Cost
24 Month Warranty @ 25%
10% of Membership Shares
36 Month Warranty @ 25% with 5% option @FMV
20% of Membership Shares
Don't Miss this Opportunity Computer Shopper's first editor meets the first Apple computer, Steve Jobs, and Steve Wozniak. Meet Stan Veit Stan Veit, Editor in Chief Emeritus of Computer Shopper, was the Editor in Chief of Computer Shopper magazine from 1983 to 1988, and Editor in Chief/Publisher from 1988 to 1990. Well before that, he was intimately connected to the personal computer revolution, a pioneer in the computer retail business who dealt with many of the industry's movers and shakers (as well as many now-forgotten luminaries). Here, in the first in a series, he relates his experiences with two Steves, founders of a certain well-known computer behemoth ... " Wait." I told him I didn't need it FedExed next day, I could wait. But too late, he was gone. He had a chance to invest $10,000 in Apple computer and passed! Full Article: http://dblllc.blogspot.com
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