Carefree Introduction To Second Life

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Information about Carefree Introduction To Second Life

Published on May 2, 2008

Author: jbourne

Source: slideshare.net

Description

These are the slides used for the workshop on Introduction to Second Life at the Emerging Technologies Symposium, Carefree AZ, Held by Sloan-C. May 7, 2008

Introduction to Second Life John Bourne, David Cillay, Kathleen Ives, RT Brown and Gail Sullivan

Today Remarks about Second Life – Bourne/Cillay Teaching courses in SL Trying out at your table giving a presentation in SL What SL can do for your institution What you will hear at this conference about Second Life The scavenger hunt

Remarks about Second Life – Bourne/Cillay

Teaching courses in SL

Trying out at your table giving a presentation in SL

What SL can do for your institution

What you will hear at this conference about Second Life

The scavenger hunt

Second Life A virtual world http://secondlife.com “ Second Life is a 3-D virtual world entirely built and owned by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of over 10 Million people from around the globe.”

A virtual world

http://secondlife.com

“ Second Life is a 3-D virtual world entirely built and owned by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of over 10 Million people from around the globe.”

 

 

 

 

 

 

 

 

 

Synchronous-Asynchronous From kemp and livingstone, 2007.

Basic SL Constructs (group breakouts – 30 minutes) Navigation Communication Organization Search Specific items: Notecards Fliptitle

Navigation

Communication

Organization

Search

Specific items:

Notecards

Fliptitle

Teaching in Second Life Basic pointers and methods

Minimalistic Requirements Island for people to stand on Voice Slide show Discussion

Island for people to stand on

Voice

Slide show

Discussion

Island If you don’t have an island – use anyone else’s Use Sloan-C, for example – on Teaching Gather the avatars in an area approximating a class situation

If you don’t have an island – use anyone else’s

Use Sloan-C, for example – on Teaching

Gather the avatars in an area approximating a class situation

Voice Cntl-P ->

The classroom Buildings Chairs Buy – if you need Hyperstring.net – holoemitter has most of what you need Else, just gather on the field Each student can be given a free TV viewer Note: Mystitool

Buildings

Chairs

Buy – if you need

Hyperstring.net – holoemitter has most of what you need

Else, just gather on the field

Each student can be given a free TV viewer

Note: Mystitool

Upload images JPGs PPT-> JPG

JPGs

PPT->

JPG

Objects You will be given objects: Flatscreen TV Sloodle gestures (thank to Jeremy Kemp) The objects are in your inventory Take the TV and drag TO GROUND and the TV will appear. You can then move it around.

You will be given objects:

Flatscreen TV

Sloodle gestures (thank to Jeremy Kemp)

The objects are in your inventory

Take the TV and drag TO GROUND and the TV will appear. You can then move it around.

Editing the TV Open Lets you insert slides Edit Move TV and insert

Open

Lets you insert slides

Edit

Move TV and insert

The TV Put TV anywhere Move TV Click on Content Drag jpg to content When done – take

Put TV anywhere

Move TV

Click on Content

Drag jpg to content

When done – take

Operate TV

Adding a class gesture Right click on Sloodle gestures – wear! See previous picture

Right click on Sloodle gestures – wear!

See previous picture

Breakout session: Preparing a rocket pitch (30 minutes) At each table, prepare 2 minute presentation about what institutions should do with SL. Add NMC guest to your group membership Go to NMC sandbox Each table build 2 minute rocket pitch – 3 slides max – list important ideas for your institution. Present after next short presentation.

At each table, prepare 2 minute presentation about what institutions should do with SL.

Add NMC guest to your group membership

Go to NMC sandbox

Each table build 2 minute rocket pitch – 3 slides max – list important ideas for your institution.

Present after next short presentation.

What should you do for your institution in SL?

Example SL activities Teaching a class; special focus on students who are far from campus Virtual Blended is an interesting transition for those who are used to the classroom Bringing in Speakers Alumni Simulations Enhancing social presence Combining asynchronous with synchronous

Teaching a class; special focus on students who are far from campus

Virtual Blended is an interesting transition for those who are used to the classroom

Bringing in Speakers

Alumni

Simulations

Enhancing social presence

Combining asynchronous with synchronous

 

Risks and Threats Technology may only be veneer – once students are used to it the novelty will wear off Experiential learning isn’t the right way to go – we should pour knowledge into their heads Cost is way too high for using technology Faculty can’t learn to use it anyway Others may adopt – and we are left in dust – stick to what we do well now…

Technology may only be veneer – once students are used to it the novelty will wear off

Experiential learning isn’t the right way to go – we should pour knowledge into their heads

Cost is way too high for using technology

Faculty can’t learn to use it anyway

Others may adopt – and we are left in dust – stick to what we do well now…

Why Second Life as an implementation method? Free to users – low cost to implementers Engages students Provides on-ground teaching replication online thus reaching more traditional faculty Voice, integration with other Web 2.0 tools International and localness SL is largest Virtual World. Drawback: need internet connection and good graphics card and memory Already heavy commitment to SL by vast number of educational institutions.

Free to users – low cost to implementers

Engages students

Provides on-ground teaching replication online thus reaching more traditional faculty

Voice, integration with other Web 2.0 tools

International and localness

SL is largest Virtual World.

Drawback: need internet connection and good graphics card and memory

Already heavy commitment to SL by vast number of educational institutions.

Virtual Worlds for online education at your institution: Why Will or Won’t it Work? Team Domain Market Domain ( students ) Industry Domain (online education ) Macro-Level Micro-Level Market Attractiveness For VW programs Attractiveness of online education in general Focus on our Benefits and Attractiveness What is our Sustainable Advantage? Our Mission, Aspirations, Propensity for Risk Ability to supply “ seats” Connectedness Up, Down And Across Value Network Mullins, J., The New Business Road Test (London: FT Prentice Hall, 2003) p. 1

Work on your rocket pitch 30 minutes

Rocket pitches NMC Sandbox

Second Life Presentations at this conference -I Libraries and distance education opportunities in Second Life Active and interactive learning –Secrets from the Second Life Teen Grid Leveraging social network knowledge construction for powerful learning in Second Life Development of a virtual model of the human testis using the Second Life platform Teaching and learning in the Second Life virtual environment The reality of virtual worlds in an undergraduate social work course

Libraries and distance education opportunities in Second Life

Active and interactive learning –Secrets from the Second Life Teen Grid

Leveraging social network knowledge construction for powerful learning in Second Life

Development of a virtual model of the human testis using the Second Life platform

Teaching and learning in the Second Life virtual environment

The reality of virtual worlds in an undergraduate social work course

Second Life Presentations at this conference -II Lessons from the field: Teaching a virtual blended course in Second Life Second Life: VLE access for building community and presenting research Safe sex in Second Life: collaboration between the Illinois Department of Public Health, Chicago State University and University of Illinois Springfield Second Life: A new model for online learning Shared intellectual landscapes: Teaching science in Second Life Using Second Life to enhance an online bachelor’s degree to BSN nursing program Here be dragons: Second Life community building, interaction design and citizen engagement on the Isle of Wyrms

Lessons from the field: Teaching a virtual blended course in Second Life

Second Life: VLE access for building community and presenting research

Safe sex in Second Life: collaboration between the Illinois Department of Public Health, Chicago State University and University of Illinois Springfield

Second Life: A new model for online learning

Shared intellectual landscapes: Teaching science in Second Life

Using Second Life to enhance an online bachelor’s degree to BSN nursing program

Here be dragons: Second Life community building, interaction design and citizen engagement on the Isle of Wyrms

Second Life Presentations at this conference -III Are you serious? How can you use a virtual environment to teach about the legal environment of business? The promise of “3D Immersive Education”: Mashing up LMS data with Second Life 3D metaphors Education = Communication: Understanding how technology changes the ways we communicate and the ways we teach Can real learning occur in a virtual world? Observations from teaching and learning in Second Life

Are you serious? How can you use a virtual environment to teach about the legal environment of business?

The promise of “3D Immersive Education”: Mashing up LMS data with Second Life 3D metaphors

Education = Communication: Understanding how technology changes the ways we communicate and the ways we teach

Can real learning occur in a virtual world? Observations from teaching and learning in Second Life

The Scavenger Hunt Gail Sullivan Practice session to prepare you for evening scavenger hunt with Jeremy Kemp (Kabumpco)

Gail Sullivan

Practice session to prepare you for evening scavenger hunt with Jeremy Kemp (Kabumpco)

Questions? Visit: http://www.sloan-c.org

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