Cam design thinking 3 7-14

57 %
43 %
Information about Cam design thinking 3 7-14
Design

Published on March 8, 2014

Author: dmitroff

Source: slideshare.net

Description

California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group

Image  by  George  Atanassov  from  flickr  

Image  copyright  P.  M.    Carlson     The Design Thinking Framework Dana Mitro" Silvers California Association of Museums Conference March 7, 2014 2

Some background d.school bootcamp + SFMOMA Image  from  flickr  by  the  Stanford  d.school  

Today’s presentation What is design thinking? A short design challenge What does the process look like in museums?

 What is design thinking? Image  from  flickr  by  the  Stanford  d.school  

Optimistic Collaborative Human-centered Bias toward action Show don’t tell Prototype-driven A process + mindset All icons licensed from The Noun Project

  grounded in a deep understanding of user needs 7 Image  courtesy  Michael  Edson,  Smithsonian  InsBtuBon  

Mindset and methodology “Design Doing” Photo  by  Andrew  Delaney/  

Let’s try it!

Your first design challenge Find a partner. Face each other and get comfortable. Get out paper and a pen.

Your Challenge…

How might we redesign the CAM conference badge to better facilitate networking?

  Image from flickr by Matt Biddulph 13

Start with a conversation Image courtesy of Susan Spero

Interview your partner What do you like most & least about your CAM badge? Why? What do you like most & least about networking at this conference? Why? 2 minutes x 2

Sketch ideas Use your new knowledge about your user to sketch out ideas for a new badge for him/her. 2 minutes on your own

Share + get feedback Show your sketches and ideas to your partner. What resonates? What do they dislike? 2 minutes x 2

st 1 Congratulations on your Mindset and methodology design cycle! Photo  by  Andrew  Delaney/  

The framework Image  by  the  Stanford  d.school  

Talk to real people Images  courtesy  SFMOMA  

Define the right problem Image  copyright  P.  M.    Carlson  

Generate ideas + defer judgment Image  copyright  P.  M.    Carlson  

Build + test to learn

Thank you! Blog: DesignThinkingforMuseums.net Email: dana@dmitro".com Twitter: @dmitro"

Design  Thinking  in  Ac-on:   makeX:  The  Palo  Alto  Teen  Mobile   Makerspace  Project             29

Introduc-on  to  makeX     30

How  our  project  got  started     31

Art  Center’s  design  thinking   process     32

Art  Center’s  audience  design   thinking  process     §  Teens  need  a  safe  and   fun  place  to  acBvely   express  themselves   with  their  friends   because  it  is  important   to  be  involved  in  a   community  in  which   you  are  heard  and   respected.     33

Introduc-on  to  makeX     34

Project  Goals     §  To  design  and  develop  a  third   space  for  teens.   §  To  involve  teens  extensively  in   the  planning  process  and  ensure   their  voices  are  heard  and   validated   §  To  promote  teen’s  engagement   in  a  design  thinking  process  and   demonstrate  the  applicaBons  of   design  thinking  concepts  in  life   and  learning.       35

Introducing  the  Designers     36

Process:   Introducing  the  Project     §  How  might  we   design  a  mobile   makerspace  that   creates  a  broad   range  of   experiences  and  is   welcoming  to   diverse  users?       37

Process:     Establishing  Groundrules   §  §    §  §  §  §  §  §  §  §  §  Everyone  is  heard   Show  up  on  Bme,  respect  your   commitment   Take  an  extra  step  to  get  to  know  others   No  phones  (except  for  breaks)   Use  good  judgment—be  nice   Ask  quesBons   Provide  clarificaBon   Respect  other  people’s  ideas   Take  on  tasks  that  are  needed— contribute   Make  compromises   Be  opBmisBc     38

Process:  Pre-­‐Survey     39

Process:  Field  Trips     40

Process:  Field  Trips     41

Process:  Design  Thinking     42

Process:  Empathy     43

Process:  Defining     44

Process:  Defining     §  Inexperience  maker   teenager  (Shasta)  needs  a   nonjudgmental  place  to   learn  and  be  inspired   because  she  wants  a  place   to  create  and  relax  without   pressure  to  succeed.     45

Process:  Defining     §  Freddy  needs  a  way  to  mix   machinery  with  craVs   because  he  wants  to   personalize  and   individualize  the  industrial   world.     46

Process:  Defining     §  The  lazy  video  game  addict   (Kyle)  needs  a  way  to   achieve  an  adrenaline  rush   and  mo-va-on  because  he   is  bored  and  sick  of  school.     47

Process:  Defining     §  Georgia  needs  a  way  to   unwind  aVer  school   because  unwinding  would   help  her  lower  her  stress   levels.     48

Process:  Brainstorming     49

Process:  Prototyping     50

Process:  Prototyping     51

Process:  Prototyping     52

Process:  Prototyping  and   Tes-ng     53

Process:  Equipment  and   Material  Selec-on     54

Process:  Installa-on     55

Process:  Opening!     56

makeX  Furniture:  Tool-­‐A-­‐Gon     57

makeX  Furniture:  Folding  Table     58

makeX  Furniture:     Bouncing  Stool     59

makeX  Furniture:     MAKE  Shelves     60

makeX  Furniture:     Storage  Walls     61

Our  Partners     62

Noll  &  Tam  Architects     63

Hero  Design     64

Bernie  Trilling     65

Evalua-on  Feedback     §  EvaluaBon  feedback:   –  Majority  of  teen  designers  shared  that  they   thought  they  could  incorporate  design  thinking  in   their  day-­‐to-­‐day  lives:   •  “Yes,  design  process  could  be  applied  to   problem  solving  and  other  criBcal  thinking   applicaBons.”   •  “Problem  solving  skills  apply  to  all  problems— abstract  and  physical.”       66

For  more  informa-on     §  For  more  info  and  to  download  drawings  of  our  furniture:              www.cityofpaloalto.org/gov/depts/lib/teens/makex.asp   §  To  reserve  equipment:   hps://liquidspace.com/Venues/makex   §  makeX  was  supported  in  part  by  the  U.S.  InsBtute  of   Museum  and  Library  Services  under  the  provisions  of  the   Library  Services  and  Technology  Act,  administered  in   California  by  the  State  Librarian   §  Karen  Kienzle,  Director,  Palo  Alto  Art  Center   (karen.kienzle@cityofpaloalto.org)       67

What’s  next?     68

Thank  you!     69

makeX   The  Palo  Alto  Teen  Mobile   Makerspace  Project             70

BRIANNA CUTTS

Creative Confidence

•  A mindset •  We have the natural talents •  It takes confidence to act on natural talents

Design Thinking

•  A set of tools that let us express our Creative Confidence

Creativity “The process of having original ideas that have value.” — Sir Ken Robinson, Author Innovation “Putting new ideas into the world.” — Tim Brown, IDEO CEO

Creativity “The process of having original ideas that have value.” — Sir Ken Robinson, Author Innovation “Putting new ideas into the world.” — Tim Brown, IDEO CEO Having Ideas

Creativity “The process of having original ideas that have value.” Having Ideas — Sir Ken Robinson, Author Innovation “Putting new ideas into the world.” — Tim Brown, IDEO CEO Acting on Ideas

Design Thinking Tool Explore choices before you make a decision

Design Thinking Tool Explore choices before you make a decision Diverge create choices

Design Thinking Tool Explore choices before you make a decision Diverge create choices Converge make choices

Design Thinking Tool Explore choices before you make a decision Diverge create choices create choices Converge make choices

Creative Confidence Tool FULL EMPTY

Creative Confidence Mindset FULL EMPTY Being optimistic is a critical part of Creative Confidence

Creative Confidence Journey Being Curious

Creative Confidence Journey Taking Risks Being Curious

Creative Confidence Journey Taking Risks Test & Tweak Succeed & Fail Being Curious

Creative Confidence Journey Building Confidence Taking Risks Test & Tweak Succeed & Fail Being Curious

Creative Confidence Journey

Creative Confidence Journey

Act like a kid?

Not so easy …

Brain Basics Youth Brain Adult Brain

Brain Basics Something SCARY Youth Brain Adult Brain

Brain Basics Something SCARY Youth Brain Adult Brain

Brain Basics Something SCARY Youth Brain Adult Brain

We’re All Creative 0 years Human Life Span 100 years

We’re All Creative 0 years 0-5 years is most creative time in life Human Life Span 100 years 1968 Longitudinal Study: Breakpoint and Beyond: Mastering the Future Today, George Land and Beth Jarman

We’re All Creative •  1,600 5-year-olds •  Test used by NASA to select innovative engineers and scientists •  At age 5: 98% •  At age 10: 30% •  At age 15: 12%

What happens?

Creative Confidence Hurdle

Creative Confidence Hurdle

Building Creative Confidence

Create a world that’s better for everyone

Design Thinking: Empathy for user Create a world that’s better for everyone

Design Thinking: Empathy for user Create a world that’s better for everyone Creative Confidence: Optimism for creator

But How?

Cultivate Curiosity Building Confidence Taking Risks Test & Tweak Succeed & Fail Being Curious

Take Risks Create a Failure Safe Zone Creative risk taking

Take Risks Create a Failure Safe Zone judgment sarcasm doubt criticism Creative risk taking apathy pressure

Fail Often Create a Failure Safe Zone judgment sarcasm doubt criticism Creative risk taking apathy pressure

My approach: Hybrid of Techniques

Process Reminders Learn the rules so that you know how to break them

Process Reminders Measure twice, cut once Learn the rules so that you know how to break them

Process Reminders Measure twice, cut once Learn the rules so that you know how to break them Learn by doing

STORY

PASSION STORY

PASSION AUDIENCE STORY

PASSION AUDIENCE STORY TECHNIQUE

Funneling Process

Funneling Process The Exhibition

Funneling Process The Content The Exhibition

Funneling Process The Content The Exhibition The Visitor

Funneling Process The Content The Exhibition The Visitor Inspire More Questions than you Answer

Guiding others to develop Creative Confidence

JFK University Exhibition Development

Europa: Life Under Ice Before

Europa: Life Under Ice After

Europa: Life Under Ice

Fill These Empty Halls A John F. Kennedy University Exhibition

Fill These Empty Halls A John F. Kennedy University Exhibition

Fill These Empty Halls A John F. Kennedy University Exhibition

Now What?

Have Empathy Be Optimistic

Test & Tweak Have Empathy Be Curious Be Optimistic

Test & Tweak Have Empathy Take Risks Be Curious Be Optimistic

Practice, Test & Tweak Book Recommendations

BRIANNACUTTS. COM Creativity Stuff SIBBETTGROUP.COM Exhibit Design

Image  by  George  Atanassov  from  flickr  

Add a comment

Related presentations

My Music Magazine Pitch

My Music Magazine Pitch

October 30, 2014

music mag pitch

Questionaire charts

Questionaire charts

November 4, 2014

bk

Final research

Final research

November 5, 2014

final research

Cersaie 2014

Cersaie 2014

October 30, 2014

allestimento in cartone per il Cersaie 2014 alberi in cartone scultura in cartone

Quarta turma do workshop de Infografia, ministrado por Beatriz Blanco e Marcos Sin...

Related pages

Design News - CAD/CAM Corner - solidThinking Releases ...

The latest version lets users blend design with engineering and manufacturing constraints to ... More Blogs from CAD/CAM Corner. ... 7/14/2016 11:00 AM ...
Read more

Design News - CAD/CAM Corner - SolidThinking Evolves ...

SolidThinking Evolves Hybrid Modeling Approach. Bio. ... The company touts the system for the early conceptual stage of design, ... 7/14/2016 11:00 ...
Read more

Understanding Weightless - Cambridge University Press

Understanding Weightless ... 4.3 Subsequent design thinking 51 ... 7.14.3 Decode the FCH 120 7.14.4 Send a contended access message to attach 121
Read more

ThinkDesign 2014. Rotational sweep - YouTube

The Rotational Sweep command enables you to create rotational sweep surfaces by revolving a set ... Design Thinking ... 7:14. vister1929 ...
Read more

Latest News, Videos & Guest Interviews from the Today Show ...

... advice, news stories & videos from the TODAY Show with ... This home for people with Alzheimer's is going viral for its resort-like design. ... 3:59 ...
Read more

DSLR vs. Micro 4/3 Cameras: Which is right for you?

DSLR vs. Micro 4/3 Cameras: Which is right for you? ... started thinking about this more ... fot the wide angle which i am looki g into seriously 7-14 lens ...
Read more

Windows Vector-Based Software - SourceForge.net

Windows Vector-Based Software Software. ... Windows 7 (14) Vista (9) Win2K (8) ... It records your thinking process, ...
Read more

Hands-on with new Olympus PRO 8mm and 7-14mm lenses ...

Hands-on with new Olympus PRO 8mm ... holding on to the old 43 SHG 7-14 f4 lens ... groups with a design from 1993 and a new 2015 lens with 17 ...
Read more

The Olympus E-M10II and 7-14 Pro Lens Review by Steve Huff

... 7-14 Pro Lens Review by Steve Huff Buy the E-M10 at Amazon or B&H Photo Buy the 7-14 Pro at Amazon or B&H. STEVE HUFF PHOTOS. ... 4/3, the 7-14 still ...
Read more

East Bay and Bay Area News - EastBayTimes.com

East Bay Times, covering Contra Costa and Alameda Counties, breaking news, weather, traffic, shopping, sports, jobs, cars, homes and local events.
Read more