Building Upon Everyday Play

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Information about Building Upon Everyday Play

Published on May 2, 2007

Author: haiyan

Source: slideshare.net

Description

Building Upon Everyday Play represents a new opportunity for game play. Where the player’s environment and own creativity is leveraged to create play opportunities outside of the on-screen game. By utilizing motion as the key data input, we take advantage of the player’s physical interactions with the things around them, resulting in a more pervasive gaming experience.

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Collaboration Control Freaks is a Master’s Exemplar is a doctorate design thesis from Interaction project from Stanford Design Institute Ivrea. University’s HCI Group.

Control Freaks Framing Transforming everyday contexts into opportunities for play Enabling new social experiences through technology

Playing with the real world

Playing with the real world A device that attaches onto the bus strap and transforms it into a game play device

The same device could attach to any object and turn it into a game play object

A microwave to play Pong?

A girl to play Pacman?

Concept Control Freaks are devices that attach to existing everyday things and turns them into interactive game play objects.

Concept The Control Freaks device maps physical movement to game actions.

The host object The Control Freak device

Game Models Open system that maps movement to game actions Determining games from given actions Seeking out specific host objects to play Seeking out specific physical affordances to play

Device Models as a peripheral.... as a toy character....

Clamp attaches Detects motion Wireless Control Freak Clamps

Control Freaks Clamp Value Propositions Generic peripheral can be mapped to any game Potential to be adopted by mainstream gamers and developers as peripheral controller Use of multiple clamps can contribute to more complex interactions

Characterization and Narrative Physical qualities of the character can suggest its use Imbuing the device with character and story can be a driver for attachment and play

Affordance Studies suck hug bite cling wrap

Control Freak Friends

Control Freak Friends Attach

Getting to this point

Representation DOES matter

Exemplar This is where Exemplar comes in What is Exemplar? What does Exemplar do? - Thresholding, Pattern Matching, Smoothing What interface does Exemplar provide for the designer System architecture (Java <-> Flash)

3 Games at the Interactivity Demo 3 Games at the demo

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