Building a livable commuity in Second Life

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Information about Building a livable commuity in Second Life
Education

Published on March 24, 2009

Author: ganis

Source: slideshare.net

Description

Presentation given at "Aging in America", Las Vegas, NV - March 2009. Matt Ganis

Building Livable Communities in Secondlife A Project of the Westchester Alliance for Livable Communities

Building Livable Communities in Secondlife We will answer the following questions : What are Livable Communities? What is the Westchester Alliance? What is Second Life? What was our contest about? What’s next?

We will answer the following questions :

What are Livable Communities?

What is the Westchester Alliance?

What is Second Life?

What was our contest about?

What’s next?

What are Livable Communities? A place where people of all ages and abilities will stay: Active Happy Healthy … as they grow older in their own homes and communities.

A place where people of all ages and abilities will stay:

Active

Happy

Healthy

… as they grow older in their own homes and communities.

Features of a Livable Community Livable Communities have within them: A wide-range of recreational, social and cultural activities Good Healthcare Accessible Public Transportation and walkable streets Affordable, accessible housing options and more Formal and Informal Services Safety & Security Roads designed for safe driving

Livable Communities have within them:

A wide-range of recreational, social and

cultural activities

Good Healthcare

Accessible Public Transportation and walkable streets

Affordable, accessible housing options and more

Formal and Informal Services

Safety & Security

Roads designed for safe driving

Advantages of Livable Communities They provide the opportunity for people: To stay in own home and community To stay connected to friends and family To stay healthy To stay active and engaged in the community and socially

They provide the opportunity for people:

To stay in own home and community

To stay connected to friends and family

To stay healthy

To stay active and engaged in the community and socially

Why Now ? Why Westchester ? Almost 1 of every 5 people is 60 years and older

Almost

1 of every

5 people

is 60 years and older

Why Now? Why Westchester? Did you know Almost 80% of people 65 + living alone are women. A little over one–third of people 65+ report a disability ¾ physical disability Number and severity increase with age

Did you know

Almost 80% of people 65 + living alone are women.

A little over one–third of people 65+ report a disability

¾ physical disability

Number and severity increase with age

What is the Westchester Alliance? A consortium of colleges, universities, community-based not-for-profits and businesses working together to address the aging phenomenon by facilitating curricula that address aging issues and promoting interest in careers in aging.

A consortium of colleges, universities,

community-based not-for-profits and

businesses working together to address

the aging phenomenon by facilitating

curricula that address aging issues and

promoting interest in careers in aging.

How does the Westchester Alliance Work? Westchester Department of Senior Programs and Services Staff and Westchester College/University Liaisons design and coordinate intergenerational projects. This is accomplished in internships, community and service learning and field placements.

Westchester Department of Senior

Programs and Services Staff and

Westchester College/University Liaisons

design and coordinate intergenerational

projects. This is accomplished in

internships, community and service

learning and field placements.

What is Second Life? Second Life

Second Life

Second Life is a Virtual World A Virtual world is an online environment where the residents are avatars that represent the individuals that are participating online. Users of virtual worlds design their environments and often their avatars as well, from gender to clothing and hairstyle, and control how those avatars communicate, move, create things, and interact.

The Virtual World The functioning of a virtual world can mirror that of the real world, or it can allow residents to do such things as fly, wander around underwater, or teleport themselves to other locations. Today’s virtual worlds are immersive, animated, 3D environments that operate over the Internet, giving access to anyone in the world.

The functioning of a virtual world can mirror that of the real world, or it can allow residents to do such things as fly, wander around underwater, or teleport themselves to other locations.

Today’s virtual worlds are immersive, animated, 3D environments that operate over the Internet, giving access to anyone in the world.

Second Life the Ultimate Virtual World 3-D animated “metaverse” Humans interact via “avatars” Create , build, work, play, socialize Without real world limitations Environment (servers, software) owned by Linden Lab, small CA company Grown explosively – >11,000,000 registered inhabitants from around the globe Originally intended as social experience Business is now being conducted

3-D animated “metaverse”

Humans interact via “avatars”

Create , build, work, play, socialize

Without real world limitations

Environment (servers, software) owned by Linden Lab, small CA company

Grown explosively – >11,000,000 registered inhabitants from around the globe

Originally intended as social experience

Business is now being conducted

Secondlife Population Residents Logged-In: During Last 7 Days 438,601 During Last 14 Days 586,647 During Last 30 Days 860,629 During Last 60 Days 1,341,350 Total Residents 11,852,562

Residents Logged-In:

During Last 7 Days 438,601

During Last 14 Days 586,647

During Last 30 Days 860,629

During Last 60 Days 1,341,350

Total Residents 11,852,562

What does it look like?

Second Life Popularity “ Residents come to the world from over 100 countries with concentrations in North America and the UK … 60% are men, 40% are women and they span in age from 18 - 85.” It is NOT a “game”

“ Residents come to the world from over 100 countries with concentrations in North America and the UK … 60% are men, 40% are women and they span in age from 18 - 85.”

It is NOT a “game”

Who are you in Second Life? Avatars Virtual representation of yourself

Avatars

Virtual representation of yourself

Avatars Your virtual representation Stored in a central database Important features Appearance How you look (height, clothing, etc) Inventory What you can use and what you can DO Local animations Local sounds Other primitives or scripts Communication State and Motion Position, orientation, velocity, colliding, physics, etc

Your virtual representation

Stored in a central database

Important features

Appearance

How you look

(height, clothing, etc)

Inventory

What you can use

and what you can DO

Local animations

Local sounds

Other primitives or scripts

Communication

State and Motion

Position, orientation, velocity, colliding, physics, etc

Avatars (people) are diverse

Building Livable Communities in Second Life The Competition Contest Description: The object of this competition was to create a 3D Intergenerational livable community space and design in a way which people can grow up and grow old comfortably

The Competition

Contest Description:

The object of this

competition was to create a

3D Intergenerational livable

community space and

design in a way which

people can grow up and

grow old comfortably

Competition Requirements Register with the Westchester Alliance and Technical coordinator for Livable Community Project Team should communicate with Livable Community Advisory Committee Team must adhere to requirements stipulated by technical coordinator – these requirements include – communication through a system established by technical coordinator Follow instruction posted on website Project presentation must be completed by end date in order to be considered for cash award or honorable mention

Register with the Westchester Alliance and Technical coordinator for Livable Community Project

Team should communicate with Livable Community Advisory Committee

Team must adhere to requirements stipulated by technical coordinator – these requirements include – communication through a system established by technical coordinator

Follow instruction posted on website

Project presentation must be completed by end date in order to be considered for cash award or honorable mention

Eligibility Requirements Students were eligible to enter this contest if they: Are a student attending a Westchester,NY based academic institution Registered with Westchester Alliance Program and Technical Coordinator for Livable Community Project Will designate a Livable Community Team of no more than 4 students Must be willing to present project at a location determined by advisory committee

Students were eligible to enter this contest if

they:

Are a student attending a Westchester,NY based academic institution

Registered with Westchester Alliance

Program and Technical Coordinator for

Livable Community Project

Will designate a Livable Community Team

of no more than 4 students

Must be willing to present project at a location determined by advisory committee

Judging Information The presentation that received the highest score, as determined by the judges, will be declared the winner. Judging was based on: Creativity - 25% Originality- 25% Feasibility- 25% Quality of Presentation- 25%

Judging Criteria Creative – Team generates new ideas or associations that relates to the assigned task to develop livable community areas. Original – Using creative themes the Team develops the livable community area new and different and unlike others. Feasible – project is practical and can be put into effect Quality of presentation – Team presentation is well-thought out – easily understood

Creative – Team generates new ideas or associations that relates to the assigned task to develop livable community areas.

Original – Using creative themes the Team develops the livable community area new and different and unlike others.

Feasible – project is practical and can be put into effect

Quality of presentation – Team presentation is well-thought out – easily understood

Faculty Advisors formed Teams Team Formation: Faculty Perspective Extra Credit or Required Intergenerational Communication via Twitter, TextMsg, Email, Phone, etc. Non-Majors / Any Discipline Interdisciplinary teams Community college and university collaborations

Team Formation:

Faculty Perspective

Extra Credit or Required

Intergenerational

Communication via Twitter, TextMsg,

Email, Phone, etc.

Non-Majors / Any Discipline

Interdisciplinary teams

Community college and university collaborations

Awards $750 Award to the winning team $500 2nd place $250 3 rd place Certificate of Participation will be awarded to each team member Article published in “ Generations”

$750 Award to the winning team

$500 2nd place

$250 3 rd place

Certificate of Participation will be awarded to

each team member

Article published in “ Generations”

Contestants Manhattanville College, Purchase NY Pace University, Pleasantville & New York City Campus Monroe College, New Rochelle Campus

Building Livable Communities in Second Life Support Team Dr. Matt Ganis, IBM Second Life Island Manager – Project Advisor Dozene Guishard, MPA – Executive Director, Livable Communities Colette Phipps – Deputy Executive Director, Livable Communities Director, Westchester Alliance

Support Team

Dr. Matt Ganis, IBM Second Life Island Manager – Project Advisor

Dozene Guishard, MPA – Executive Director, Livable Communities

Colette Phipps – Deputy Executive Director, Livable Communities

Director, Westchester Alliance

Building Livable Communities in Second LIfe Faculty Advisors & Team Members Manhattanville College Pace University Monroe College Faculty Advisor Faculty Advisor Faculty Advisor Dr. Norman Bashias Dr. Jean Coppola Prof J. Shaw Team Members Team Members Team Members Justin Capalbo Lloyd Duberry Sadiq Burke Lawrence Laski Luisa Morales DeAndre Elvy Eric Pierce Jermaine Hamilton Jaime Rosalez-Duque Audre King   Ed Hazel Jennelle Mason

Faculty Advisors & Team Members

Manhattanville College Pace University Monroe College

Faculty Advisor Faculty Advisor Faculty Advisor

Dr. Norman Bashias Dr. Jean Coppola Prof J. Shaw

Team Members Team Members Team Members

Justin Capalbo Lloyd Duberry Sadiq Burke

Lawrence Laski Luisa Morales DeAndre Elvy

Eric Pierce Jermaine Hamilton

Jaime Rosalez-Duque Audre King

  Ed Hazel

Jennelle Mason

 

 

 

Bedrooms were constructed with low beds for easy entry

While maybe not cost-effective, elevators and ramps were installed in several of the homes rather than staircases

Some of the larger homes included rooftop gardens and greenhouses

Everyone was a winner! The students went above and beyond what we expected 1 st Place Pace University Team 2 nd Place Monroe College 3 rd Place Manhattanville Many aspects of the house were considered Validated the requirements

The students went above and beyond what we expected

1 st Place Pace University Team

2 nd Place Monroe College

3 rd Place Manhattanville

Many aspects of the house were considered

Validated the requirements

Video

IMPORTANT ! This project was NOT about Technology It’s about changing the perspective of our young people. By providing a contest where they need to understand and think of the issues as they relate to the elderly, we hope that the lessons they’ve learned here (in the virtual world) will go back with them into the real world - causing them to pause and think when they plan new cities, build homes or engineer new solutions for our daily lives.

What’s Next

The Future The next contest will be larger and more advanced Student teams will be assigned a particular facet of a community and be responsible for its construction Streets Homes Parks Shopping Schools

The next contest will be larger and more advanced

Student teams will be assigned a particular facet of a community and be responsible for its construction

Streets

Homes

Parks

Shopping

Schools

Project Sponsors Westchester County Department of Senior Programs and Services Westchester Public/Private Partnership for Aging Services Westchester Alliance of Academic Institutions for Aging Related Studies and Workforce Development United Way of Westchester and Putnam Helen Andrus Benedict Foundation

Westchester County Department of Senior Programs and Services

Westchester Public/Private Partnership for Aging Services

Westchester Alliance of Academic Institutions for Aging Related Studies and Workforce Development

United Way of Westchester and Putnam

Helen Andrus Benedict Foundation

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