Adapting Linear Content to Interactive Games - Jackie Turnure

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Information about Adapting Linear Content to Interactive Games - Jackie Turnure
Education

Published on September 1, 2008

Author: LAMP_AFTRS

Source: slideshare.net

Description

Jackie talks about taking a familiar linear story and adapting it to non-linear format. She discusses a range of media options available and most importantly, the questions to ask when choosing the most appropriate media for your project.

Adapting Linear Content to Interactive Games

The Wonderful Wizard of Oz by L. Frank Baum • A well known brand • Has international appeal • Has a compelling story • Involves strong characters • Is age appropriate • Is available • Has Cross Media potential

Oz – The Magical Adventure The Challenge • To create two distinct interactive products that appeal to the global market • Design so can reuse assets, recordings etc • To make a familiar linear story non linear • To appeal to either gender • To have a clear narrative but have agency • To work for a pre-literate audience • To be totally replayable • To be educationally sound

Oz – The Magical Adventure Appealing Characters

Oz – The Magical Adventure An Immersive World

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