080114 Cehs

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Information about 080114 Cehs

Published on January 18, 2008

Author: sorry.afk

Source: slideshare.net

Virtual Worlds: 8-Tracks or iPods? 8-Tracks or iPods? AJ Kelton Director, CHSS Technology Services Unit College of Humanities and Social Sciences at Montclair State University

World vs. Environment Environment Environment

8-Track or iPod? Which will Virtual Worlds be? 8-Track iPod New Technology New Technology “ Roman Candle” “ Search Light” Impact: Minimal Impact: Maximum No Current Relevance Changed an industry

What do you already know about Second Life? Second Life? Why talk about Second Life?

What is Second Life? Started: Main Grid - 2003, Teen Grid - 2006 “ Second Life is a 3-D virtual world entirely built and owned by its residents.” A flexible space for learning and exploration An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to almost any discipline.

Started: Main Grid - 2003, Teen Grid - 2006

“ Second Life is a 3-D virtual world entirely built and owned by its residents.”

A flexible space for learning and exploration

An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.

Generalized rather than contextual, applicable to almost any discipline.

What is Second Life? Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. Teen Second Life - Ages 13-17, Adults must go through Criminal Background Checks/Linden Lab Aproval 15-20K sign ups daily - over 12 million total (Main) 30 - 60K residents on at one time Population of Montclair & Little Falls Combined (2000) 49,832 over $1 million spent daily (real US dollars) Hundreds of educational institutions actively involved

Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.

Teen Second Life - Ages 13-17, Adults must go through Criminal Background Checks/Linden Lab Aproval

15-20K sign ups daily - over 12 million total (Main)

30 - 60K residents on at one time Population of Montclair & Little Falls Combined (2000) 49,832

over $1 million spent daily (real US dollars)

Hundreds of educational institutions actively involved

What is Behind Second Life a scaleable co-located grid of servers running Linux Real-time 3D streaming at DSL/Cable modem (or higher) Rigid body physics simulation, streaming positional audio (distance and direction) Persistent desktop access - everything resides on the grid Cross-platform portability Infinite avatar customization - no two avatars alike Uploadable textures, audio, Quicktime video can play in-world. International Language Support - chat and communicate in local languages, inc. Asian character sets. European keyboards supported.

a scaleable co-located grid of servers running Linux

Real-time 3D streaming at DSL/Cable modem (or higher)

Rigid body physics simulation, streaming positional audio (distance and direction)

Persistent desktop access - everything resides on the grid

Cross-platform portability

Infinite avatar customization - no two avatars alike

Uploadable textures, audio, Quicktime video can play in-world.

International Language Support - chat and communicate in local languages, inc. Asian character sets. European keyboards supported.

Technical Requirements Highest speed connection (no dial up) Best Graphics Card (specific) Windows 2000 / Mac OS X 10.3.9 800MHz Pentium III / 1 GHz G4 512 MB RAM

Highest speed connection (no dial up)

Best Graphics Card (specific)

Windows 2000 / Mac OS X 10.3.9

800MHz Pentium III / 1 GHz G4

512 MB RAM

A Universe of Virtual Worlds Second Life Active World There SL Teen Grid Whyville Toontown Webkins Virtual Earth Home Metaverse Protosphere Muse Coke Studios Sims Online Dreamville TowerChat Traveler Habbo Hotel The Manor Mokitown Cybertown Virtual Ibiza Voodoo Chat Playdo Worlds.com Moove The Palace

A Universe of Virtual Worlds 22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22 18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18 15 virtual worlds for kids listing over 16.7 million users from 9 of the 15 Do the math: 55 virtual platforms w/ 80.8 million users

22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22

18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18

15 virtual worlds for kids listing over 16.7 million users from 9 of the 15

Do the math: 55 virtual platforms w/ 80.8 million users

Show me the money “ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” Christopher Sherman Executive Director of Virtual Worlds Management

“ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”

Christopher Sherman

Executive Director of Virtual Worlds Management

 

 

 

 

 

 

 

 

 

 

 

Students visit the always available site

They enter the learning space

Explore and orient themselves

Encounter your assigned tasks

 

 

 

 

 

Hold Meetings In-world

For discipline-specific uses of SL in the class: “ 101 Uses for Second Life in the College Classroom” Dr. Megan S. Conklin—Elon University http://trumpy.cs.elon.edu/metaverse

“ 101 Uses for Second Life

in the College Classroom”

Dr. Megan S. Conklin—Elon University http://trumpy.cs.elon.edu/metaverse

The CHSS Pilot Project

Recreate What Exists

Walk into a story

Always “On” Content

 

Traditional Spaces

Create Something New

Engage Your Students

 

 

 

 

 

 

 

 

 

 

 

 

 

Challenges

Challenges A mass media that tends toward the sensational as opposed to the substantive. “Its just a game” What is created in SL stays in SL It’s a platform - you have to bring your own goals Technical specifications

A mass media that tends toward the sensational as opposed to the substantive.

“Its just a game”

What is created in SL stays in SL

It’s a platform - you have to bring your own goals

Technical specifications

Challenges

Genome Island

The Second Louvre

NOAA

Business

Spaceport Alpha and Delta

Renaissance Island

San Francesco Assisi

InfoIsland

Princeton

The Sistine Chapel Vassar Vassar

 

Vassar Island

The Lost Gardens of Apollo

Abbott’s Aerodrome

 

 

http://teen.secondlife.com/ http://en.wikipedia.org/wiki/Teen_Second_Life http://www.globalkids.org/ http://holymeatballs.org / http://zoomlab.org/kc/ http://pacificrimx.wordpress.com/ http://rampoislands.blogspot.com / http://projectcabrillo.blogspot.com / http://plcmc.org/teens/secondlife.asp https://lists.secondlife.com/cgi-bin/mailman/listinfo/educatorsandteens https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens

http://teen.secondlife.com/

http://en.wikipedia.org/wiki/Teen_Second_Life

http://www.globalkids.org/

http://holymeatballs.org /

http://zoomlab.org/kc/

http://pacificrimx.wordpress.com/

http://rampoislands.blogspot.com /

http://projectcabrillo.blogspot.com /

http://plcmc.org/teens/secondlife.asp

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educatorsandteens

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators

http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens

?

Virtual Worlds: 8-Tracks or iPods? AJ Kelton Director, CHSS Technology Services Unit http://www.sorry-afk.com keltona at mail dot montclair dot edu College of Humanities and Social Sciences at Montclair State University Special Thanks to Laura Nicosia for all her support and a few of the slides we’d used in a presentation we made together. Also, to Sarah Robbins for the inspiration to keep thinking about a lot of this stuff.

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