0767010_ World Of Warcraft

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Information about 0767010_ World Of Warcraft
Entertainment

Published on October 8, 2008

Author: mcmaster_multimedia

Source: slideshare.net

Description

WoW

The World of Warcraft (WoW) is an ever changing world filled with people like you or I, these people create and control avatar’s to complete quest’s either individually or as a “clan” or “guild” in an attempt to obtain rare items or level up their character. The focus of this slideshow will be the awards WoW has received, an introduction to the publishing company that created this world renowned video among other interesting facts like addiction and number of players.

The World of Warcraft (WoW) is an ever changing world filled with people like you or I, these people create and control avatar’s to complete quest’s either individually or as a “clan” or “guild” in an attempt to obtain rare items or level up their character.

The focus of this slideshow will be the awards WoW has received, an introduction to the publishing company that created this world renowned video among other interesting facts like addiction and number of players.

According to “Wired Magazine’s” “Geekapedia” an MMORPG is defined as Massively Multiplayer Role Playing Game which many use as a means of escaping from every day life whether it be family friends or work. These games often offer fun rewards, interesting quests and “all the perks of a tourist destination. A better definition for MMORPG would be an online universe created just for the people within it often pay as you play where one creates a character to his or her liking and takes control of that character doing whatever he or she pleases with it.

According to “Wired Magazine’s” “Geekapedia” an MMORPG is defined as Massively Multiplayer Role Playing Game which many use as a means of escaping from every day life whether it be family friends or work. These games often offer fun rewards, interesting quests and “all the perks of a tourist destination.

A better definition for MMORPG would be an online universe created just for the people within it often pay as you play where one creates a character to his or her liking and takes control of that character doing whatever he or she pleases with it.

To the left is a picture of a high level Elf character in the World of Warcraft care of Google Image search. High level characters are often very coveted by WoW players and frequently end up being sold online for anywhere from hundreds of dollars to thousands.

To the left is a picture of a high level Elf character in the World of Warcraft care of Google Image search. High level characters are often very coveted by WoW players and frequently end up being sold online for anywhere from hundreds of dollars to thousands.

Again on the left two pictures can be see top left is a picture of a character outfitted like one Chuck Norris and the other (Bottom) a group of three dwarves outfitted with an axe and what appear to be sticks. The Chuck Norris picture just goes to show how much is possible in a world like that of WoW.

Again on the left two pictures can be see top left is a picture of a character outfitted like one Chuck Norris and the other (Bottom) a group of three dwarves outfitted with an axe and what appear to be sticks. The Chuck Norris picture just goes to show how much is possible in a world like that of WoW.

The World of Warcraft has been recognized by many of today's largest video game awards committee’s Best Selling PC Game 2005 and 2006; Best PC Game, Best Multiplayer Game, Best RPG and Most Addictive Game at the Spike TV Video Game Awards. Finally earlier this year WoW was honored at the Technology and Engineering Emmy awards along with EverQuest and Neverwinter Nights for significantly contributing to the advancement of the MMORPG as an art form.

The World of Warcraft has been recognized by many of today's largest video game awards committee’s

Best Selling PC Game 2005 and 2006; Best PC Game, Best Multiplayer Game, Best RPG and Most Addictive Game at the Spike TV Video Game Awards. Finally earlier this year WoW was honored at the Technology and Engineering Emmy awards along with EverQuest and Neverwinter Nights for significantly contributing to the advancement of the MMORPG as an art form.

 

The first World of Warcraft expansion is set to release later this year, November 13, 2008 to be more specific. With this expansion it is safe to assume that the time spent on the WoW servers and the amount of players playing WoW itself will increase drastically. The most notable additions in this expansion, all of which were discussed at the BlizzCon convention in 2007; are a level cap raise, a new playable class, and the first completely Peer vs. Peer zone in the history of World of Warcraft. For these reasons it becomes clear that Blizzard is making it clear that they never want you to stop playing this game. Even if you had stopped they rope you back in by allowing you to level up even higher than was possible before, and the introduction of the “Death Knight” is a very appealing addition to the game because of the fact that this specific class was a predominant and large part of the predecessor to this game, Warcrat III, players who played Warcraft III will be intrigued by this specifically because the character was a very notable and interesting character.

This chart represents the approximate number of active subscribers to the top ten most played MMORPG’s or Virtual Communities as of June 13, 2007 according to Gigaom.com Game Active Subscribers (Approx.) MMORPG or Virtual Community (VC) 1. World of Warcraft (2004) 8.5 Million MMORPG 2. Habbo Hotel (2000) 7.5 Million VC 3. RuneScape (2001) 5 Million MMORPG 4. Club Penguin (2006) 4 Million VC/MMORPG 5. Webkinz (2005) 3.8 Million VC 6. Gaia Online (2003) 2 Million VC 7. Guild Wars (2005) 2 Million MMORPG 8. Puzzle Pirates (2003) 1.5 Million MMORPG 9. Lineage I/II (1998) 1 Million MMORPG 10. Second Life (2003) 500,000 VC

This chart represents the approximate number of active subscribers to the top ten most played MMORPG’s or Virtual Communities as of June 13, 2007 according to Gigaom.com

According to Dr. Maressa Hecht Orzack, a clinical psychologist at McLean Hospital in Massachusetts approximately 40% of WoW players are addicted to playing that means that an astounding 3.4 million players are addicted. -Boston.com Care of the Boston Globe and Dr. Orzack

According to Dr. Maressa Hecht Orzack, a clinical psychologist at McLean Hospital in Massachusetts approximately 40% of WoW players are addicted to playing that means that an astounding 3.4 million players are addicted.

-Boston.com Care of the Boston Globe and Dr. Orzack

&quot;Apple Images.&quot; Apple Images . Apple Computers. 4 Oct. 2008 <images.apple.com>. Bray, Hiawatha. &quot;Computer addictions are a serious glitch in online play.&quot; Boston.com . 2 Sept. 2006. The Boston Globe. 4 Oct. 2008 <http://www.boston.com>. &quot;Geekapedia.&quot; Geekapedia-MMORPG . 9 Oct. 2007. Wired Magazine. 4 Oct. 2008 <http://www.wired.com>. &quot;Google Images.&quot; Google.ca . 4 Oct. 2008 <http://www.google.ca>. &quot;MMOG.&quot; MMOG.com . 4 Oct. 2008 <www.mmogchart.com/chart7.html>. Snow, Blake. &quot;GigaOM Top Ten MMO's.&quot; GigaOM . 13 June 2007. 4 Oct. 2008 <http://www.gigaom.com>.

&quot;Apple Images.&quot; Apple Images . Apple Computers. 4 Oct. 2008 <images.apple.com>.

Bray, Hiawatha. &quot;Computer addictions are a serious glitch in online play.&quot; Boston.com . 2 Sept. 2006. The Boston Globe. 4 Oct. 2008 <http://www.boston.com>.

&quot;Geekapedia.&quot; Geekapedia-MMORPG . 9 Oct. 2007. Wired Magazine. 4 Oct. 2008 <http://www.wired.com>.

&quot;Google Images.&quot; Google.ca . 4 Oct. 2008 <http://www.google.ca>.

&quot;MMOG.&quot; MMOG.com . 4 Oct. 2008 <www.mmogchart.com/chart7.html>.

Snow, Blake. &quot;GigaOM Top Ten MMO's.&quot; GigaOM . 13 June 2007. 4 Oct. 2008 <http://www.gigaom.com>.

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